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  1. #1
    Player
    Bombast's Avatar
    Join Date
    Jan 2014
    Posts
    321
    Character
    Bombastica Davion
    World
    Balmung
    Main Class
    Fisher Lv 60
    Quote Originally Posted by Conando View Post
    I don't think you two are realizing that it doesn't work that way. People aren't going to see SoF as Square-Enix trying to make them get better at thegame, and they're not going to use it as an incentive to get better. Instead they'll wait for a nerf, or if it isn't nerfed, they'll stop giving Square-Enix money.

    Edit: This also isn't something that's easily surmounted in European servers where there's a high chance you'll be in a group where every player doesn't even speak the same language. If you're not expecting there to be changes, I don't know what else I can say. It's going to happen, because duty finder groups just aren't cooperating well enough outside the Japanese servers.
    Except that DF groups are first/second try clearing this at a very impressive rate, and you don't really need to speak the same language as the people your playing with since NPCs are guiding the flow of battle and giving everyone instructions.

    I'm curious - How would you nerf this? Taking away mechanics isn't a nerf, its a new trial. They could lower the bosses health, but you'd still need to hit him with 1-2 dragon killers, making such a nerf pointless, since you still have to work together.
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    Quote Originally Posted by Lyniaer View Post
    Now that you've been sufficiently called on the carpet; your move, rhetorical, flatulent, fustian, gaseous, gassy, grandiloquent, oratorical, orotund, windy, bloated, elevated, florid, flowery, grandiose, highfalutin (also hifalutin), high-flown, high-sounding, inflated, lofty, ornate, pompous, pontifical, pretentious, stilted, tumid, turgid; overdone, verbose, wordy - BOMBASTIC.

  2. #2
    Player
    Conando's Avatar
    Join Date
    Sep 2014
    Location
    Limsa Lominsa
    Posts
    399
    Character
    Rostythgar Onasch
    World
    Mateus
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Bombast View Post
    Except that DF groups are first/second try clearing this at a very impressive rate, and you don't really need to speak the same language as the people your playing with since NPCs are guiding the flow of battle and giving everyone instructions.

    I'm curious - How would you nerf this? Taking away mechanics isn't a nerf, its a new trial. They could lower the bosses health (I mean really, Vishap has only a little over 200,000 less HP than Bahamut Prime), but you'd still need to hit him with 1-2 dragon killers, making such a nerf pointless, since you still have to work together.
    Yes, a simple nerf would be reducing Vishap's HP (It does have a LOT of HP for a story quest trial). Or they could increase the time it takes to fail (that's more what I'd expect them to do) or lower the amount of adds. Of course, they could even just make it more clear what people have to do, for those who refuse to communicate for whatever reason. The last one isn't really a nerf, though, just a tweak. Actually, a friend of mine suggested something like a introductory cutscene that was like a mission briefing. People will probably still want to just rush in, but at least it would help those who are genuinely confused.

    Quote Originally Posted by Kuwagami View Post
    Well then it's a real shame. I failed to notice when MMOs became solo games because ain't anybody got time to talk.

    And please don't treat Europeans as people who are unable to understand/speak basic English. You can even use the game translator or google translate if there is the need...
    If you saw WoW in the last half decade, you would see the writing on the wall. And the fact of that matter is, it is an issue whether it offends you or not. There will be people who don't want to communicate with those outside of their own language out of some sense of pride. It goes for English speaking players too, I've seen plenty of them not even try to figure out what a Spanish or French speaking player is saying, when it's more simple than it is for those other players to translate English and its strange grammar. Also, please tell me where in the game's auto translate is there something to tell unknowing players to use the tethers, or to tell the tank how to position the adds.
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    Last edited by Conando; 04-14-2015 at 01:59 PM.

  3. #3
    Player
    Spoekes's Avatar
    Join Date
    Feb 2014
    Posts
    646
    Character
    Spoekes Magica
    World
    Odin
    Main Class
    Scholar Lv 70
    Quote Originally Posted by Conando View Post
    Yes, a simple nerf would be reducing Vishap's HP (It does have a LOT of HP for a story quest trial). Or they could increase the time it takes to fail (that's more what I'd expect them to do) or lower the amount of adds. Of course, they could even just make it more clear what people have to do, for those who refuse to communicate for whatever reason. The last one isn't really a nerf, though, just a tweak. Actually, a friend of mine suggested something like a introductory cutscene that was like a mission briefing. People will probably still want to just rush in, but at least it would help those who are genuinely confused.
    Hell no! If done right, you get to kill Visharp without using the last Dragon Killer tower and the whole last part of his walk at all, so you have plenty of time for fails.

    The briefing cutscene was a thing I proposed in this thread here.
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