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  1. #1
    Player
    Jamein's Avatar
    Join Date
    Feb 2015
    Posts
    334
    Character
    Jamein Lowel
    World
    Phoenix
    Main Class
    Gladiator Lv 80
    Quote Originally Posted by KarstenS View Post
    If they would fix something it would be announced as emergency maintenance and hotfix stuff.

    So it will be a maintenance to change something. As we don't expect new content till expansion, there is only echo and nerfing FCoB left.

    (Or nerfing Steps?)
    Please dear god do not nerf FCOB, if you have to do anything add echo, that's enough of a nerf to every turn and people who don't want it can click it off.

    SCOB was just...laughable after the nerfs.
    (0)

  2. #2
    Player
    Kuwagami's Avatar
    Join Date
    Oct 2013
    Location
    Limsa Lominsa
    Posts
    4,330
    Character
    Kuwagami Tarynke
    World
    Cerberus
    Main Class
    Red Mage Lv 78
    Quote Originally Posted by Jamein View Post
    Please dear god do not nerf FCOB, if you have to do anything add echo, that's enough of a nerf to every turn and people who don't want it can click it off.

    SCOB was just...laughable after the nerfs.
    There isn't much to nerf anyway... If you want to keep the mechanics that is (SCoB's nerfs didn't remove the mechanics, they just made them mostly insignificant)

    Can't nerf T10's vulnerability (maybe remove thunder's AoE effect ?) without making it useless to stack (echo will already allow for less people to stack)

    can't nerf T11 (well, maybe the cube's AoE can be nerfed)

    T13 will probably not be nerfed at all besides echo

    can't comment on T12 as I've never tried it (was stuck on T11 and sub ran out ), but from what I've seen on some streams, only bennu's damage and maybe the brand of purgatory could be nerfed
    (0)

  3. #3
    Player
    Jamein's Avatar
    Join Date
    Feb 2015
    Posts
    334
    Character
    Jamein Lowel
    World
    Phoenix
    Main Class
    Gladiator Lv 80
    Quote Originally Posted by Kuwagami View Post
    There isn't much to nerf anyway... If you want to keep the mechanics that is (SCoB's nerfs didn't remove the mechanics, they just made them mostly insignificant)

    Can't nerf T10's vulnerability (maybe remove thunder's AoE effect ?) without making it useless to stack (echo will already allow for less people to stack)

    can't nerf T11 (well, maybe the cube's AoE can be nerfed)

    T13 will probably not be nerfed at all besides echo

    can't comment on T12 as I've never tried it (was stuck on T11 and sub ran out ), but from what I've seen on some streams, only bennu's damage and maybe the brand of purgatory could be nerfed
    Honestly, pretty much most of FCOB takes a hit if you add echo, like a huge hit.
    T10 - Add phases become easier, people struggling to meet enrage should now be fine, barely any mechanics anyway.
    T11 - again, easier add phases the rest of the fight is snooze anyway as long as people understand what they are doing, especially now you overgear it.
    T12 - You'd push faster and get less bennus, making the fight pretty easy, as well as healers having an easier time with brands/misplaced tether dives.
    T13 - Echo nerfs the fight as mechanically it's easier than T9, it just beats you down like a monster at the moment with high damage, especially if you make a mistake. Without echo everyone needs to be on the ball or it's a complete facesmasher (IMO)

    I'm fine with adding echo if they really need to do anything, as people have the option to click it off, but if they start nerfing mechanics in T10-T12 AND add echo..FCOB suddenly becomes 8 man WoD, as I personally found T10-T12 easier than T6-8 pre nerf if you compare the raids when they first came out. T7 had me smashing my head against the desk for quite some time.

    Fortunately I don't think they will touch T13 with anything other than echo, just like they did with T9.
    (0)
    Last edited by Jamein; 04-13-2015 at 06:45 PM.

  4. #4
    Player
    SpookyGhost's Avatar
    Join Date
    Sep 2013
    Posts
    3,403
    Character
    Kori Fleming
    World
    Cerberus
    Main Class
    Marauder Lv 80
    Quote Originally Posted by Jamein View Post
    I'm fine with adding echo if they really need to do anything, as people have the option to click it off, but if they start nerfing mechanics in T10-T12 AND add echo
    There's no "if", they will.
    (1)