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  1. #1
    Player
    Kurenai_Night's Avatar
    Join Date
    Sep 2014
    Posts
    57
    Character
    Kurenai Night
    World
    Sargatanas
    Main Class
    Archer Lv 52
    Also could be some stuff they are doing to get ready for heavensward.. Maybe SE is going to do launch right this time around
    (0)

  2. 04-13-2015 06:35 AM

  3. #3
    Player
    Scorv's Avatar
    Join Date
    Aug 2013
    Posts
    17
    Character
    Dont Panic
    World
    Exodus
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Kurenai_Night View Post
    Also could be some stuff they are doing to get ready for heavensward.. Maybe SE is going to do launch right this time around
    God I hope so, the original launch of this game was a catastrophe lol
    (1)

  4. #4
    Player
    Valkyrie_Lenneth's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    8,038
    Character
    Lynne Asteria
    World
    Jenova
    Main Class
    Viper Lv 100
    Quote Originally Posted by Scorv View Post
    God I hope so, the original launch of this game was a catastrophe lol
    With server and network issues, yeah, but i have to say, in terms of actual bugs in the game itself, it was pretty clean, I only ran across one quest in Coerthas that didn't work, and they had a few issues early on in the raids i think, but other than that, for an MMO, the number of actual bugfixes is surprisingly low.
    (5)

  5. #5
    Player Kosmos992k's Avatar
    Join Date
    Aug 2013
    Location
    Ul'Dah
    Posts
    4,349
    Character
    Kosmos Meishou
    World
    Behemoth
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Valkyrie_Lenneth View Post
    With server and network issues, yeah, but i have to say, in terms of actual bugs in the game itself, it was pretty clean, I only ran across one quest in Coerthas that didn't work, and they had a few issues early on in the raids i think, but other than that, for an MMO, the number of actual bugfixes is surprisingly low.
    The majority of problems at launch were capacity issues with the servers. The initial zones were over crowded, and the server's could not cope. Also, early on there was no afk auto-kick, and many players were leaving themselves logged in to 'preserve' their spot, not caring that by doing so they were preventing others from playing, and making the zone overcrowding worse.

    After players started to spread out, and the servers got upgraded (and more servers were brought online), and the AFK auto-kick was enabled, things settled down rapidly.

    The biggest issue was they did not plan for the initial demand very well, someone somewhere did not relay the pre-sales data properly to the decision makers, or they simply didn't project the mass login impact.
    (0)

  6. #6
    Player
    Saseal's Avatar
    Join Date
    Aug 2013
    Posts
    1,110
    Character
    Saseal Korei
    World
    Coeurl
    Main Class
    Astrologian Lv 70
    Quote Originally Posted by Kosmos992k View Post
    The majority of problems at launch were capacity issues with the servers. The initial zones were over crowded, and the server's could not cope.

    The biggest issue was they did not plan for the initial demand very well, someone somewhere did not relay the pre-sales data properly to the decision makers, or they simply didn't project the mass login impact.
    This is whats making me wary about taking vacation days for expansion. I've never used vacation days for a game before, but I've got nothing else going on in terms of vacation plans and I need one soon (before I explode) - so might as well make a stay-cation. Even with early access, there's no guarantee we don't just end up twiddling our thumbs for a half a week or more like when the game first opened... *Flops around on the ground in indecision*
    (1)

  7. #7
    Player
    Kuwagami's Avatar
    Join Date
    Oct 2013
    Location
    Limsa Lominsa
    Posts
    4,330
    Character
    Kuwagami Tarynke
    World
    Cerberus
    Main Class
    Red Mage Lv 78
    Quote Originally Posted by Scorv View Post
    God I hope so, the original launch of this game was a catastrophe lol
    Because the overwhelming success of the game at launch was not THAT predictable ^^

    I think they learned now. Lags and crashes haven't been that bad on patch day for the few last ones, so I expect some lags and crashes (and maybe overloaded instances in the first few days) but nothing as bad as 2.0 launch

    Quote Originally Posted by Elusana_Celah View Post
    I hope they wait to nerf FCoB... I'm on phase 3 of T13 ugh slow down SE please I want to complete it before it's nerfed. So much sadness right now =/
    If the devs handle FCoB like they handled BCoB and SCoB, T13 won't be nerfed at all. Remove Echo and you're clear.


    Though maybe they'll nerf it eventually (with T5 & T9) to allow people to finish a "now useless" raid for the story behind it. Maybe. Maybe not.
    (0)
    Last edited by Kuwagami; 04-13-2015 at 06:14 PM.

  8. #8
    Player Intaki's Avatar
    Join Date
    Oct 2014
    Posts
    368
    Character
    V'aleera Lhuil
    World
    Balmung
    Main Class
    Lancer Lv 79
    Quote Originally Posted by Kurenai_Night View Post
    Also could be some stuff they are doing to get ready for heavensward.. Maybe SE is going to do launch right this time around
    An MMO expansion launch is never going to get "done right". There will be crashes, there will be queues, and there will be emergency server maintenance.

    If God launched an MMO these things would still remain.
    (0)