Also could be some stuff they are doing to get ready for heavensward.. Maybe SE is going to do launch right this time around![]()
Also could be some stuff they are doing to get ready for heavensward.. Maybe SE is going to do launch right this time around![]()
Player
With server and network issues, yeah, but i have to say, in terms of actual bugs in the game itself, it was pretty clean, I only ran across one quest in Coerthas that didn't work, and they had a few issues early on in the raids i think, but other than that, for an MMO, the number of actual bugfixes is surprisingly low.
The majority of problems at launch were capacity issues with the servers. The initial zones were over crowded, and the server's could not cope. Also, early on there was no afk auto-kick, and many players were leaving themselves logged in to 'preserve' their spot, not caring that by doing so they were preventing others from playing, and making the zone overcrowding worse.With server and network issues, yeah, but i have to say, in terms of actual bugs in the game itself, it was pretty clean, I only ran across one quest in Coerthas that didn't work, and they had a few issues early on in the raids i think, but other than that, for an MMO, the number of actual bugfixes is surprisingly low.
After players started to spread out, and the servers got upgraded (and more servers were brought online), and the AFK auto-kick was enabled, things settled down rapidly.
The biggest issue was they did not plan for the initial demand very well, someone somewhere did not relay the pre-sales data properly to the decision makers, or they simply didn't project the mass login impact.
This is whats making me wary about taking vacation days for expansion. I've never used vacation days for a game before, but I've got nothing else going on in terms of vacation plans and I need one soon (before I explode) - so might as well make a stay-cation. Even with early access, there's no guarantee we don't just end up twiddling our thumbs for a half a week or more like when the game first opened... *Flops around on the ground in indecision*The majority of problems at launch were capacity issues with the servers. The initial zones were over crowded, and the server's could not cope.
The biggest issue was they did not plan for the initial demand very well, someone somewhere did not relay the pre-sales data properly to the decision makers, or they simply didn't project the mass login impact.
Because the overwhelming success of the game at launch was not THAT predictable ^^
I think they learned now. Lags and crashes haven't been that bad on patch day for the few last ones, so I expect some lags and crashes (and maybe overloaded instances in the first few days) but nothing as bad as 2.0 launch
If the devs handle FCoB like they handled BCoB and SCoB, T13 won't be nerfed at all. Remove Echo and you're clear.
Though maybe they'll nerf it eventually (with T5 & T9) to allow people to finish a "now useless" raid for the story behind it. Maybe. Maybe not.![]()
Last edited by Kuwagami; 04-13-2015 at 06:14 PM.
An MMO expansion launch is never going to get "done right". There will be crashes, there will be queues, and there will be emergency server maintenance.
If God launched an MMO these things would still remain.
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