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  1. #1
    Player
    GenJoe's Avatar
    Join Date
    Apr 2015
    Posts
    600
    Character
    Arugo Kusaragi
    World
    Jenova
    Main Class
    Alchemist Lv 50
    Quote Originally Posted by Sibyll View Post
    Crafting is already trivial. They make glamours, housing furniture, niche combat gear, pets and BiS crafting/gathering gear. So the soul purpose of a crafter is to make gear for crafters and gathers... Yea I would say that's pretty trivial.
    Yes, but there's still a slight chance to nq 3 or 4 star items if RNG is not in your favor.. Earlier, I failed PbP twice, RS 4 times.. HT 3 times.. didn't have enough for the finisher so had to bait Good after hitting GS to get enough for Byregots.. on 10 stacks.. That kind of RNG is what makes crafting interesting I think.

    But say, someone with melded gear + specialization + all the cross class skills is crafting something from his specialized craft, it would be like 4 star crafter making a 2 star item.. like I said, not a huge concern. I'm just genuinly curious.
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  2. #2
    Player
    Sibyll's Avatar
    Join Date
    Jan 2014
    Posts
    438
    Character
    Sibyll Belmont
    World
    Mateus
    Main Class
    Marauder Lv 60
    Quote Originally Posted by GenJoe View Post
    snip
    I think RNG can be interesting, but the type they have implemented is not. When you are given all the tools to handle the RNG that is thrown at you and the challenge is knowing how to adapt to that RNG, that's fine. However, if you aren't getting Good procs or get bad RNG on your hasty touches, and then fail your Reclaim you really can't do anything there. To me that isn't something that tests skill. It's lottery.

    Just to reiterate, RNG is fine, but binary success/fail RNG is not a very interesting mechanic.
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  3. #3
    Player
    GenJoe's Avatar
    Join Date
    Apr 2015
    Posts
    600
    Character
    Arugo Kusaragi
    World
    Jenova
    Main Class
    Alchemist Lv 50
    Quote Originally Posted by Sibyll View Post
    Just to reiterate, RNG is fine, but binary success/fail RNG is not a very interesting mechanic.

    Agreed, current system of RNG can be combated.. with good rotation and foresight and high volume, but that can only go so far. I wouldn't be surprised if 90% of the 4 star crafters have very similar if not the exact same methodology about crafting. So there's little variation. I personally wouldn't mind if they made crafting a little more interesting, put a few more mechanics in. Maybe have 3 bars instead of 2. Third could be something like quantity bar for the base level mats.
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