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  1. #71
    Player
    weeble's Avatar
    Join Date
    Mar 2011
    Posts
    1,231
    Character
    Titan Arum
    World
    Balmung
    Main Class
    Goldsmith Lv 50
    Quote Originally Posted by Nvr View Post
    People seem to easily mistake tediousness with challenging and convinience for easy.
    Waiting through a 3 hour window for once per 24 hour monster is not challenging, it is tedious. Spending 3 hours killing birds for a single level is not challenng, it is tedious. Being required to get 3 other people to stand are pressure switches so you can open a chest on the other side of a door is not challenging. Like I said, a huge majority of people that complain about the new FFXI are people that spent a ton of time doing tedious things for their, now out-dates, gear, and they are just upset to see people optain better gear in a more fun and enjoyable way. You can't deny it.

    Also, you are just assuming that "a lot of players" have a problem with the recent FFXI changes. Several posts from old elitist players on a message board does not make "a lot of people". You have no actual polls or numbers to back up your claim.
    while i agree waiting 3hours for nm's is horrid, this game has already started implementing horrid things, i haven't even seen it yet but they got some kinda behest like thing out there to fight i think ixia? but it pops not very often and lol if wanted to really do it would have to camp it? lol ...camp...to do something uselss that gives u ...nothing. ..i don't get this implement at all outside of it being a taste of something bigger and not want to bore us already with it.

    spending 3hours killing birds,or imps, or any multitude of mobs over and over is way better then things that involve just running around and staring at virtual tree's and flowers inbetwee kills, talking to npc's and waiting for people to restart leves or what ever else. while i agree not really challenging, they "Can" make it more challenging, while it is the same mob ...they "Could" make it diff mobs.

    also yes people in ffxi spent lots of time gearing themselves, so what if u got the time u got the time, in reality what se devs were saying was that it should of took 5+ years to get something that good in game not a year or 2, or months like some. or that not everyone is supposed to have the same gears. i can deny what u'r saying, while we are all here to have fun, our ideas of fun are different, but ffxi went one route that had 100k's of players yes? it is expected that this game would of followed some form of that game.

    i hear ffxi is empty now, i don't know for sure, dont' need to know for sure, i just know i'm not there and i know my old linkshells aren't still up so anyone else that is left is just holding onto a dream or they were the people who felt like they was on the sidelines an finally got a huge change for them.

    mmo's are tedious, if u don't want tedious gamefly same price a month u can play a diff game every week lol, i've yet to play a mmo that isn't tedious but ffxi was very challenging on top of that, and that is where most people have the problem ...it isn't the tediousness, it was the acuall challenging parts. this game might not even have cop type missions cause years later too many people complain bout the best part of ffxi.. not only that but i bet when all is said and done no matter what your enjoyments are in mmo's, we will see that this game will just be missing something that ffxi had and that u want and miss, and if u hated ffxi lol, stop trying to change the series, i'm sure wow2 is on it's way, i hope they take all of ffxi gameplay and put it in that lol.
    (1)
    Last edited by weeble; 08-13-2011 at 07:08 PM.

  2. #72
    Player
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,964
    It's hard too say. I've never been huge into raids, but the current playerbase of my server doesn't really make it easy for me to get into a raid shell either people are pretty much set into their groups and my group of 3 people doesn't allow for me to experiece any of the raid content.

    But considering what I have seen and heard of it. I do not want the game to focus on it, I don't mind it being something to do, but I don't want it to be the focus of the game. I enjoy me and my brother *Rank 48 meeles* bringing our rank 22 conjurer friend with us to fight the open world NM's and haphazard things. I dislike being shoehorned into a situation where I NEED 4-8 members or I NEED _____Class or _____class.

    I hate when the game gets so structured it's a boring chore rather than an adventure. Instanced content is cool for all of 10 minutes of when you experience it at the proper level with the proper group. Why can't I raid Toto-rak with my group of 3? Who cares if I get demolished! I want the option to try.
    (5)

  3. #73
    Player
    Tsukino's Avatar
    Join Date
    Mar 2011
    Posts
    1,141
    Character
    Tsukino Mahou
    World
    Adamantoise
    Main Class
    Pictomancer Lv 100
    Quote Originally Posted by Nvr View Post
    I have never heard anyone complain about not being able to spend levels 55-75 killing the same damn birds, and I have never heard people complain that they can't wait durring a 3 hour window for an NM they need to kill with 4+ other groups of people wanting and needing the same thing. Anyone who complains about the changes to FFXI, which make it way more accecable to people, are either people that botted and did not have to worry about HNM claims, or are simply looking for something to complain about. If people want the old FFXi back, they can print out a picture of a Colibri, tape it to their wall, and stare at it for 3 hours. Keep in mind, these mindless xp camps were very often overcamped.

    Are things easier to get in FFXI now? For sure.
    But the reasons it was more difficult in the past are reasons that should not exist in games really. 7 day respawn timers with 5% droprates for the whole server to share. I really find it hard to believe that "A lot of player" miss that. Going by a % of FFXI players that dislike the changes to FFXI, I am sure it is a very small % of people that are just upset because they spent years doing mindless camping etc to get their gear and are now upset that people are getting better things easier. And I don't really care if those people are upset.
    I'm going to make two completely separate responses to this.

    First of all, I camped Aspidochelone once in like 2005 and decided it wasn't for me. Yet I think FFXI has been nothing but utter shit since they started raising the cap and doing nothing but Abyssea add-ons. It's not for any of the endgame stuff, but for the fact that there really is no point to any of it anymore. There are no new areas, just thrown-together rehashes of old ones. There are no interesting storylines, just a couple cutscenes after massive amounts of endgame content. They reduced the amount of grinding to do, but ironically now the only thing to do in the game at all is grind because they haven't added a new story or area in years. To top it off, they didn't even know how to solve a problem they created with magian trials, so things that would aggro at 75 still do so at 90 and you consequently can't even explore old areas with impunity. They added a bunch of levels, abilities, and equipment, and nothing to do with any of it.

    As for the idea that no one could possibly want such low drop rates and ridiculous camping times all you need to know is: scarcity = accomplishment. Like I said, it wasn't for me, but that doesn't mean it wasn't for some people. The only thing really wrong with it is the way people bring bots into the equation. If that could be eliminated, the rest would be fine, because there are people who are willing to sit through it for a chance at rare loot not just anyone could get. And if they want to, let them, especially seeing as open world NMs are one of the easiest things to implement in any MMO. If you don't like low drop rates, then that's fine too; there should be other options for your style, like instanced dungeons.
    (5)

  4. #74
    Player
    Azurymber's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,677
    Character
    Azury Ariella
    World
    Balmung
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Jynx View Post
    It's hard too say. I've never been huge into raids, but the current playerbase of my server doesn't really make it easy for me to get into a raid shell either people are pretty much set into their groups and my group of 3 people doesn't allow for me to experiece any of the raid content.

    But considering what I have seen and heard of it. I do not want the game to focus on it, I don't mind it being something to do, but I don't want it to be the focus of the game. I enjoy me and my brother *Rank 48 meeles* bringing our rank 22 conjurer friend with us to fight the open world NM's and haphazard things. I dislike being shoehorned into a situation where I NEED 4-8 members or I NEED _____Class or _____class.

    I hate when the game gets so structured it's a boring chore rather than an adventure. Instanced content is cool for all of 10 minutes of when you experience it at the proper level with the proper group. Why can't I raid Toto-rak with my group of 3? Who cares if I get demolished! I want the option to try.
    I fully agree with this. This is an MMO, it should feel like an adventure in the open world.

    I remember the first day or so that I played FFXI, I ran into the giant ram nm in La thine. Things like that made ffxi feel special. It was cool to be solo'ing or killing stuff and all of a sudden an NM pops. Or running through a zone and then seeing the screen vibrate as a giant ram comes walking by killing people in its way. If they game is -already- headed towards a raiding system most people will just grind to endgame, and then just log on to do raids and get the equip they want. The game probably won't last like that.
    (4)
    Mew!

  5. #75
    Player
    Madruk's Avatar
    Join Date
    May 2011
    Posts
    379
    Character
    Madruk Darkrune
    World
    Excalibur
    Main Class
    Carpenter Lv 50
    Quote Originally Posted by Azurymber View Post
    Personally I'd leave for tera or a game with better raids like the new Star Wars. .
    Lol @ this.
    (2)

  6. #76
    Player

    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    43
    Instanced content will always be superior to open world content.

    I'd rather not have latency play a part in whether or not I get a chance at a monster, and I sure as hell don't want to have to get up at 2:00 AM just to have a chance either.
    (2)

  7. #77
    Player

    Join Date
    Aug 2011
    Posts
    1
    I love the open world. i love going to new zones and see what they look like. I might quit if the open world is dead due to players doing raids. Being in the navy i don't get a lot of free time to play. I hated in WOW when i could not get in the group because of gear or because i could not raid 3 to 4 times a week. Now if they can make raids that two or 3 people can do and change the diffurty on base on total level of party members and gear . If the devs would add something like campaign from FFXI to open world and having boss MOBS drop good gear. As right now I'm still having fun trying to see all the zones.
    (2)

  8. #78
    Player
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,964
    Quote Originally Posted by Sigtyr View Post
    Instanced content will always be superior to open world content.

    I'd rather not have latency play a part in whether or not I get a chance at a monster, and I sure as hell don't want to have to get up at 2:00 AM just to have a chance either.
    I find it sad that instanced content seems to be the future of all MMO's it looses the magic, the challenge. Hell I guess because I never woke up at 2:00am to get a sword that was marginally better than others I didn't have to deal with that headache other did.

    I only camped HNM on occasion and never got any gear from them, I can tell you I claimed a few HNM myself without a "Packet sniffing bot program" like many claim was the only way to do.

    My life in FFXI was an adventure to see what my thief could kill next, what could I take on by myself. If I couldn't solo it I asked my friends for help claiming and felling the beast. Nothing beats getting your friend that Joyuese after days of hillarious murder antics in that wretched dungeon.

    Sure it's "Easier" to instance everything but where is the fun and challenge in that? Where is the adventure in slotting up in line to enter that big bad dungeon? Where is the sense of exploration when your on a time budget? I remember running through any new zone that appeared with my friends avoiding Agro and death just so we could snap screenshots in the most dangerous and beatifull locals!

    Everyone wants everything handed to them these day.

    "I want maps giving to me from the start"
    "I want to know the monsters level at a glance"
    "I want to know if the monster agro"

    I remember when Wamoura were added to XI I encountered one while showing my friend how easy it was to save the serpent generals in Zhalom!

    "Hey...what the hell is that" he asked.
    "Beats me!" I answered
    "Does....does it agro?" he cautiously reminds me
    "I dunno...maybe"
    "Maybe we should avoid it?" He worrisomly mentions.
    "What was that? can't hear you I'm allready poking it with this stick here."

    Hillarity ensued.

    Mundane timed instanced content is so boring, so droll, so devoid of excitement that I always held when aimlessly wandering around. Instanced content has it's place, Assults, BCNM's, Quest fights, other misc stuff was fun in it's own way. But why should it be the only focus?

    I want to walk into a new zone not knowing what dangers lie ahead of me! I don't want giant glowing icons warning me of impending danger, I want to walk on "The cracks" and get dropkicked by a Antlion!
    (10)

  9. #79
    Player
    Betelgeuzah's Avatar
    Join Date
    Mar 2011
    Posts
    3,083
    Character
    Captain Lalafist
    World
    Odin
    Main Class
    Arcanist Lv 82
    I will quit if the game becomes too predictable.

    You always know what you're getting when it comes to other MMO's. Raid, raid, battleground, raid, more quests, higher level cap, shinier and bigger. More of the same for 3+ expansions.

    Right now this game is not very predictable and the developers have quite a few different contents planned for the future. But if it ever comes down to only expecting the same overall structured raids, sidequests, level cap raises and arenas with small twists to be released year after another, I'm out.
    (3)

  10. #80
    Player
    Zeno-Ira's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    164
    Character
    Zeno Ira
    World
    Ragnarok
    Main Class
    Gladiator Lv 50
    i am, already play 90% less since this update. Doing leve runs with LS was tons more of fun and they actually let everyone in, now it's ... oh no we need this job, and that job.. f/ that.
    (2)

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