Because according to idiots, collectively you're all worthless regardless of job choice. Even though one of them is a joke post, you know this crap is gonna happen the moment Heavensward drops.
STAAAAAAAAAAAAHP
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Because according to idiots, collectively you're all worthless regardless of job choice. Even though one of them is a joke post, you know this crap is gonna happen the moment Heavensward drops.
STAAAAAAAAAAAAHP
![]()
Judging by how the first thread has evolved, all three threads are jokes by now anyway.![]()
One was serious, 2 were joke threads. Its amazing how the tanks and dps get along well on their repected forums, yet the healers seem to want to fight like cats and dogs here.
Hey look, I'm there!
Everything is bearable with music
I don't think it's about fighting amongst each other, but more about how WHM is just a healer who has the tightest MP restriction in the game and SCH is a jack-of-all-trades yet still has just enough healing power to solo-heal the entire game (a case of "if A and B can do X equally, why does A have more unequal dependencies than B). This is why many people feel WHM needs a revamp. It has the pros of raw heal strength and 1 passive party buff, but has many cons like no scaling MP recovery, no burst MP recovery, no active party buffs, limited enemy debuff, no ability to have heals ignore cleric stance, no heals that ignore enemy buffs, no instant heals, limited mitigation, no excess MP to cover for party mistakes.
Ideally the number of pros and cons should be equal for both jobs (but should be in different areas), but since the number of SCH pros outweigh the number of WHM pros, it makes WHM an "inferior" job (not inferior in ability, but inferior in design).
Where does this whole "white mage have tightest MP restriction" myth come from anyway? :P Do elaborate. With facts, please, rather than "I saw X person run out of MP in Y minutes for A encounter in B group".
Shroud of Saints, people will one day figure this out to be one of the major skill testers a WHM has. Also one day people will figure out regen is one of the most mana effective heals in the game. Until then, myth>reality for WHM sadly.
Player
Stupid mobile site doesn't allow deleting or editing it seems.
Anyway what I was say is that you're in a party and are the only healer (by choice or design), and you find the fight to be abnormally heal intensive or raise intensive (people eating AoEs), which job is going to run out of MP first? It's going to be the WHM. Why? Shroud of Saints' inferior design. Again, as I stated before, functionally as healers both jobs can do the fight. However, when it comes down to flexibility, SCH has an extreme edge on WHM when dealing with unpredictability in your party.
WHM is at a disadvantage because of these limitations. The question is why these limitations exist in the first place, especially since SE designed every fight in the game to be doable by any healer. Why should WHM be so much more dependent on a decent party (or at least a BRD for a lackluster party) when SCH can do the SAME job with more independence? It's a question of fairness, not functionality.
If in 4 man content you are having so many issues as a healer, the problem does not lie with the healing class you play but the ineptitude of the party. Or even it could lie with the inability of the healer to play their class well.Stupid mobile site doesn't allow deleting or editing it seems.
Anyway what I was say is that you're in a party and are the only healer (by choice or design), and you find the fight to be abnormally heal intensive or raise intensive (people eating AoEs), which job is going to run out of MP first? It's going to be the WHM. Why? Shroud of Saints' inferior design. Again, as I stated before, functionally as healers both jobs can do the fight. However, when it comes down to flexibility, SCH has an extreme edge on WHM when dealing with unpredictability in your party.
WHM is at a disadvantage because of these limitations. The question is why these limitations exist in the first place, especially since SE designed every fight in the game to be doable by any healer. Why should WHM be so much more dependent on a decent party (or at least a BRD for a lackluster party) when SCH can do the SAME job with more independence? It's a question of fairness, not functionality.
Raise intensive fights like the analogy you are basing your argument on means the problem solely lies with the party.
When we practice raids for the first time, non of us come to the conclusion that its better to take 2 SCH since there will be more raising to do whilst learning content.
Also, WHM aoe healing >>>>> SCH aoe healing. "Healing intensive" can also mean aoe burst healing intensive, where the SCH is truely gimped compared to WHM.
EDIT, and yes, this does mean that the OP is entirely correct with how this thread is devolving into yet another one of people going SCH=Rose Tinted God, WHM=problem with class, not my ability with it.
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