Something to consider- Frontlines PVP is currently the only instanced multiplayer content in the game where we don't have the need for people to queue and commence with a preset Tank/Healer/DPS ratio. Whereas supply & demand for players in tank/healer roles has much to do with wait times for running dungeons and often having to choose the class you want to play based on how much time you are willing to spend waiting in line to play the game using that class- we finally have something where that isn't a factor, and as soon as a sufficient number of people have queued up that's all that's needed for the game mode to commence. When 24 people or 72 people register, a match with that many players would be able to begin. Except no, it doesn't work this way because for an artificially imposed reason, the GC restriction. Whereas other content has a need for the Tank/Healer/DPS balance to be able to proceed successfully, that type of supply/demand has NOTHING to do with how queueing for Frontline works, and so far that's been fine... people can change class in instance and rebalance their party, I do it all the time.
But what a gigantic waste that we have these unnecessary roadblocks for the one thing where we'd be fine without them. Reminds me of a club that opened downtown a few years back, they'd keep a long line of people outside so it would fit a certain kind of look, the one time I went there I was inside with a couple of friends with the club mainly empty inside, while the rest of our friends and plenty of other people were kept waiting outside. They were anxious to get in, we were bored waiting on them, all because of a decision someone at the top made that there always needs to be a line because that was more important than the experience of the customers themselves. Guess what, that club didn't stay open for very long.
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appreciate you & your useful critique 



