


thats what im scared of and further wow can pull it off cuz it has tons of players but FFXIV cant afford to have ppl quittin and just returning for updates.
Mew!
Well they made the same mistake with the December update NMs, the mid-level NMs, and now the dungeons.
If the HNMs were 21~24 hour repops, NMs 1~2 hours, and the dungeon like a 24 hour re-entry...
No one would be bored ever. You would do it, have fun and being able to do it again would keep you logging in.
As it is right now there is almost no reason to continue playing until another patch.
As a company I can't understand SE.
Yes their player base is suffering and they want to keep people happy... But they can't keep them occupied and happy?
It doesn't make sense.
100000000000char...Well they made the same mistake with the December update NMs, the mid-level NMs, and now the dungeons.
If the HNMs were 21~24 hour repops, NMs 1~2 hours, and the dungeon like a 24 hour re-entry...
No one would be bored ever. You would do it, have fun and being able to do it again would keep you logging in.
As it is right now there is almost no reason to continue playing until another patch.
As a company I can't understand SE.
Yes their player base is suffering and they want to keep people happy... But they can't keep them occupied and happy?
It doesn't make sense.
Its so incredible.... spend months, money and ppl to develop contents that have 1month life.... incredible.....
And its even anti-economical for a company
They did a good job making the fight a little more harder, sure we need balancing ranged classes, melee classes and heal-ga spell's enmity (maybe whm will have some abilities to solve it), but again i cant understand how they can make a dungeon that needs a "run" trick to finish it..@@'
I have never seen something like that....
wasnt a BCNM more logical then???
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