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  1. #1
    Player
    AyaLiz's Avatar
    Join Date
    Sep 2014
    Posts
    24
    Character
    Aya Liz
    World
    Lamia
    Main Class
    Warrior Lv 60
    I'm not particularly fond of the entire potency per second math surrounding cooldown usage. It works perfectly fine if you assume the fight duration to be infinite, but realistically, you have a general idea of how quickly your group finishes an encounter and you can build your cooldown usage around that time frame.

    For instance, let's say you're doing T10. In T10 you generally always have something to hit so you can pop cooldowns as they come up if you so desire. Let's say your group took around 390 seconds to clear in recent runs.

    If you were to pop blood for blood any time you can, you'd pop it 0, 80, 160, 240 and 320 seconds into the fight (I am aware that nobody actually pops it right on pull but that's not the point here. you can change the numbers as needed). In order not to lose any blood for blood uptime, popping it 370 seconds into the fight is the latest point in time to do so. What that means for you is that there is a 50 second window (pushing the last blood for blood from 320 to 370 seconds) across the entire fight where blood for blood can be up and you can delay using it without any consequences as you don't hit the 370 second mark on your last blood for blood usage unless you go beyond 50 seconds. For this particular fight duration, you could most likely set up a perfect or near perfect sequence of GCDs for each of your blood for bloods - losing absolutely nothing in the process.

    You'd probably want to assume that there is a window for the fight's duration (for instance, 380 seconds to 400 seconds if your group tends to finish at around 390 seconds) but I believe that planning out your cooldown usage based on fight duration will yield better results than assuming that each GCD you delay cooldowns by results in an inherent potency per second loss and cooldowns should always be popped within 2 GCDs.
    (2)

  2. #2
    Player
    Dervy's Avatar
    Join Date
    Aug 2013
    Posts
    1,537
    Character
    Dervy Yakimi
    World
    Ragnarok
    Main Class
    Lancer Lv 80
    Quote Originally Posted by AyaLiz View Post
    I'm not particularly fond of the entire potency per second math surrounding cooldown usage.370 second
    Napkin math time.

    Let's assume you have an SS of 391, or 2.452 skillspeed. Let's now also assume that you're using your first BFB at the beginning of the encounter as that is when your damage is most impactful (more oCDs and buffs stack multiplicatively).

    If you want to ensure that you're landing your final BFB on 370s (which is a waste of CT ticks, thus an adjustment of rotation timing to do X2 TTTT), 50/2.452 = 19.667 global cooldowns, or a 4.9 global cooldown delay each time, for the 2nd - 4th BFB to land your final BFB on 370s.

    The next thing you need to consider is the impact of BFB on the rotation - delaying it by 5GCDs, the overall net potency is a decrease of around 600.

    So not only are you having to delay each BFB by around 12s or 5GCDs, but the overall potency is a huge decrease, and its even lower if you have to consider you're doing x2 TTT in the end, which is an even further 150ish potency loss.

    This in itself tells me it is not worth waiting at all, UNLESS you're withholding BFB to push phases or waiting to use them at certain times in the encounter. Of course this is in a stable environment, but holding BFB in the manner you described is not worth it.

    Having said that, Potency Per Second is a metric used to gauge how effective one possible rotation impacts your overall DPS. If it weren't for PPS, we wouldn't of known MANY things about how to play the Dragoon and players would still be complaining how crap their DPS was if it weren't for people making models of our rotation.

    PPS isn't something you follow like a Bible. They're just tools for you to keep in mind and execute accordingly. Its one thing being a Text-Book DPS, it's a completely different beast to be a skilled DPS who sets trends.
    (0)
    Last edited by Dervy; 04-11-2015 at 12:16 PM.

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