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  1. #81
    Player
    Bishop81's Avatar
    Join Date
    Nov 2014
    Posts
    806
    Character
    Eldon Pierce
    World
    Behemoth
    Main Class
    Summoner Lv 60
    Quote Originally Posted by LeoEmpire View Post
    I like the idea that leveling one thing could potentially help something else.
    This isn't very scalable though. As more and more cross-skills are add, the possible "configurations" of each PC increases and balancing becomes harder.

    If you want balance then customizability of PCs, variety of weapon/spell effects and other novel ideas are often casualties - sacrificed at the altar of balance.

    Not really should it's worth the sacrifice IMHO.
    (0)

  2. #82
    Player
    Wintersandman's Avatar
    Join Date
    May 2014
    Posts
    1,190
    Character
    Winter Sandman
    World
    Hyperion
    Main Class
    Paladin Lv 70
    Quote Originally Posted by Bishop81 View Post
    This isn't very scalable though. As more and more cross-skills are add, the possible "configurations" of each PC increases and balancing becomes harder.
    Honestly the only thing that has more configurations are classes. Jobs are still limited to cross class skills from 2 other classes. Possible configurations will not be as great as it seems. It potentially allows for other classes to diversify instead of the same pool of base classes.

    SCH can use CNJ and THM. WHM can use ACN and THM.

    Unless that was their intent. Astrologian will have access to stoneskin and swiftcast as cross class abilities. So then the only difference will be is the job/class specific abilities in the current pool and the new abilities from the new jobs. All other cross class selections will be boiler plate. Seems pretty boring IMHO.
    (0)
    Last edited by Wintersandman; 03-04-2015 at 02:10 AM.

  3. #83
    Player
    Jandor's Avatar
    Join Date
    Jan 2014
    Location
    Ul'dah
    Posts
    3,479
    Character
    Tal Young
    World
    Cerberus
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Jandor View Post
    I think (ok, hope) job crystals might get there own levels that overwrite the base classes levels in the expansion.


    Jobs with base classes will level the class in parallel with the crystal. Jobs without wouldn't.
    So for instance putting one level on Bard would also automatically put an extra level on Archer. However putting Dark Knight on a level 30 Archer will overwrite your class abilities and gaining a level on it wouldn't advance you as an Archer.

    Would also work well for Arcanist/Summoner/Scholar. They could finally have distinct stats, you could also have Summoner or Scholar alter the base class much more drastically.


    Edit: The old 2.0 jobs should be signposted much more clearly, under this system getting an archer to level 34 then getting your job stone would reset you to level 30 bard, which would be annoying.
    Still holding out some hope for this sort of thing .
    (0)

  4. #84
    Player Selli's Avatar
    Join Date
    Feb 2014
    Location
    Posts
    1,668
    Character
    Selli Noblesse
    World
    Gilgamesh
    Main Class
    White Mage Lv 100
    They have to start the job at a semi-reasonable level. By the time you're level 30 you've already unlocked a ton of quests, dungeons, ect, assuming new players can pick up the jobs right away, throwing them into level 30 content is not a good idea or making them grind another class to 30 is a little unreasonable.

    I think they will start these guys off at around level 10-15. When ROG came out, you had to have at least a level 10 to unlock it. I could see them doing this again, but they also bump the starting level of these jobs to 10. I personally believe they might start the new jobs at 11 or 15, as level 11 is the first guildhest and 15 is the first dungeon. If they release the jobs at a higher level, their skills still need to sync down for FATEs, guildhests, and dungeons anyway. And unlike NIN, there's going to be 1 of each of the roles, so in theory the queues shouldn't be anywhere hear as horrific as DPS queues were when NIN was released.
    (0)

  5. #85
    Player Selli's Avatar
    Join Date
    Feb 2014
    Location
    Posts
    1,668
    Character
    Selli Noblesse
    World
    Gilgamesh
    Main Class
    White Mage Lv 100
    Late side note: My boyfriend mentioned to me that he read somewhere that new players would be able to start the jobs at a lower level (or even level 1, but those with a character at a higher level/an older account would be able to start the new jobs at a higher level. I didn't come across that information myself (and we can't seem to find it either), so if that's accurate then part of my previous post is invalid and please ignore it. ^.^"
    (0)

  6. #86
    Player
    rwyan's Avatar
    Join Date
    Apr 2012
    Posts
    134
    Character
    Deeg Astra
    World
    Balmung
    Main Class
    Thaumaturge Lv 50
    I personally think classes are done for. My hope was that they would use the expansion to resolve some of the awkwardness and criticisms of the overall class, job and armory systems. It appears that won't happen.

    However, rather than be removed, I think they will stay. From a lore standpoint, they still make sense. New characters wouldn't be 'awakened' or 'aware' to any of the jobs and their existence. New characters also wouldn't be skilled enough to even explore any of the job paths yet.

    Mechanically, they are still awkward. Yes, classes have better solo-ability, but my experiences show each current job is solo-able enough that many players don't even bother switching to the class when soloing (that could change with Heavensward).
    (0)

  7. #87
    Player
    Cariborne's Avatar
    Join Date
    Aug 2013
    Location
    N/A
    Posts
    124
    Character
    Cariborne Aasami
    World
    Siren
    Main Class
    Arcanist Lv 60
    The way I see it, the Classes we have are stepping stones. Thats why we can start out as them when we make a new character, they're everyday soldiers basically. Once you we level up, and get more experienced we awaken to our potential in our Job Crystals which are basically a more heroic version of what we were before. So, I don't think they need to add Classes anymore, they've served their purpose. I also don't think they need to get rid of them, they'll just be one of those things that get outscaled as you play the game like Low level potions.
    (0)

  8. #88
    Player
    Wintersandman's Avatar
    Join Date
    May 2014
    Posts
    1,190
    Character
    Winter Sandman
    World
    Hyperion
    Main Class
    Paladin Lv 70
    Quote Originally Posted by Selli View Post
    Late side note: My boyfriend mentioned to me that he read somewhere that new players would be able to start the jobs at a lower level (or even level 1, but those with a character at a higher level/an older account would be able to start the new jobs at a higher level. I didn't come across that information myself (and we can't seem to find it either), so if that's accurate then part of my previous post is invalid and please ignore it. ^.^"
    Here is the answer.

    “We were actually recently deciding what to call these jobs that don’t have a base class, and we’ve decided to call them ‘Extra Jobs.’ Just like when you can switch to different jobs when you’re at level 30, that applies to these as well. As long as any class or job is at level 30, you’ll be able to access any of these three new jobs.”

    http://blog.us.playstation.com/2015/...d-new-details/
    (0)

  9. #89
    Player
    Conradus's Avatar
    Join Date
    Dec 2011
    Location
    Ul'dah
    Posts
    1,013
    Character
    Conradus Leviathan
    World
    Hyperion
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by ChameleonMS View Post
    You do not become a warrior until you complete the quest Pride and Duty. Additionally, you must level a Gladiator to level 15 to unlock this quest.
    They are rare but I have seen a level 50 Marauder.
    Not Marauder, but I regularly solo as a lvl 50 Thaumaturge. It's so handy having the CNJ abilities on my toolbar. And yes, I do have Black Mage, which I will take to parties, of course.
    (0)

  10. #90
    Player
    Wintersandman's Avatar
    Join Date
    May 2014
    Posts
    1,190
    Character
    Winter Sandman
    World
    Hyperion
    Main Class
    Paladin Lv 70
    I just had an epiphany and it may not be accurate but may be the route SE is heading. The current base classes are sufficient with cross class abilities etc. Since the new jobs are 'classless' and for the fact the jobs will require any class to be at level 30. Could it be that the new jobs will have a soul that you equip to any of the existing base classes? So you could have various combinations like you had in FFXI?

    For example and this is just for discussion purposes.

    Could have a DRK/THM or DRK/MRD and the base class which will determine base class abilities
    (0)

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