Because the current claim system sucks really bad.Why not just change the claim system for instanced content and leave the open world one as is? It's not like it's impossible everyone could attack stuff in besieged or campaign regardless of party. Just make the loot drop in a chest at the end of the dungeon or something if thats the issue.
I really don't want instanced content to be the only thing the game has to offer.
It's pretty obvious what this means. Exactly what it says. This new type of system is not going to help the open-world mobs and the future of XIV will have less mobs per density than it does now. Which means this is no game to get open-world HNMs those things won't exist to the degree that the fans of them would expect from SE. Sad but true for the fans.
We wouldn't get HNMs to the degree fans would expect from SE? You mean FFXI HNM fans, the same fans that used cheat tools and sold gil because they had so much money they literally had no use for it, those players. New system will allow players to help other players if need be and for HNM I am sure they have thought of the problems brought up here and plan to put some type of system in there to prevent grieving. Other MMOs have a system similar to the one being implemented and it works perfectly.
Just for clarification can you expand on that?
Right now the main issue I know of with the current claim system is that you can't claim more than one mob or one party of mobs at a time, and any damage inflicted on an unclaimed mob lowers the sp/exp returns when the mob is finally claimed and killed.
Are there other issues?
i tried to find the game play vid on you tube but there are to many to go through right now. the one im referring to is narrated by the producer and it shows the open world quest system that is similar to rifts rift system except after you finish the quest it has world impact and other quest open up. anyways, it shows 2 guys taking down a mob and a third guy shows up and unlocks the mobs aoe move and kills 2 of the guys.I knew the game scaled you down in levels when entering different zones, but was completely unaware of it scaling the mobs mid-fight. That sounds incredible to be honest. But the fact remains, we'll likely never see this in FFXIV.
The system may fit with GW2, but I'm still very uncertain of the effects of its implementation in XIV.
Now im not saying GW2 is better then FFxiv or the system should be a close of that or anything of the sort.
Just that im open to a system like this, and for loot drops in GW2 if the first people on the scene are guaranteed 1st rate drops that would make other players not want to steel you nm, cause what would be the point.
The point would be griefing.i tried to find the game play vid on you tube but there are to many to go through right now. the one im referring to is narrated by the producer and it shows the open world quest system that is similar to rifts rift system except after you finish the quest it has world impact and other quest open up. anyways, it shows 2 guys taking down a mob and a third guy shows up and unlocks the mobs aoe move and kills 2 of the guys.
Now im not saying GW2 is better then FFxiv or the system should be a close of that or anything of the sort.
Just that im open to a system like this, and for loot drops in GW2 if the first people on the scene are guaranteed 1st rate drops that would make other players not want to steel you nm, cause what would be the point.
They might not get anything but they can make your fight significantly less pleasant and possibly get the mob to kill you, allowing them to steal claim.
^ Pretty much this. As was stated in the OP, imagine an NM has some ridiculous AoE move with a specific trigger. You're first on the scene and you get the initial claim. Someone else shows up and would rather have the loot, they then trigger this move which wipes your party and allows them to steal claim. Can you see how this would be a problem.
As others have mentioned, putting the /blockaid command in would prevent this though pretty much everyone would use it anyway so there would be no point in allowing others to help.
Yea, this right here.
Griefing happened in FFXI too. PLDs from other linkshells curing the main tank of the linkshell who has claim on Fafnir for instance, then cycling through all their ENM generation abilities, causing a spike flail.
In XIV you can't do this with the current system because no one outside of the engaged party can act on the mob or the party. Once the new claim system is in place, it's back to the same problems.
Ok so why have any open world content then? I mean if I wanted to fight a eft I should be able to open a menue and select:
Target: Lvl...42 Eft SPAWN PRS!
I'd rather a claim system that favors open world content instead of having everything instanced.
The best anti-RMT measure is to make it difficult for them to level their characters. So far, this is working - there are very few high level RMT that I've seen so far, and SP gains are gimped when many low levels join a high level for leves. So in effect, their progress is much slower than the average player.I must make one small point,
I see lots of low level RMT around, but VERY little high level RMT.
Seems between the complexity of playing a character and the difficulty of selling items in wards, the RMT are having a hard time getting characters leveled and making money.
Something's working, at least.![]()
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.