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Thread: SP Grind Camps

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  1. #26
    Player
    Frein's Avatar
    Join Date
    Aug 2011
    Posts
    652
    Character
    Frein Mannis
    World
    Ragnarok
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Kinseykinz View Post
    Secondly: Many have stated that their camps are for smaller party or might be less sp/kill but the kills are quicker and therefore the sp/hour greater. Also, some people don't want to have to expend the anima/travel time to get to 'the most ideal camps or can't find the appropiate party rank/classes/size to do that camp. These are other sp-grind options.
    No camp is suitable for a large party. Lower base SP mobs don't die faster, they just give less SP, so it doesn't make sense to fight them regardless of setup if higher base SP mobs are available for your level range.

    Thirdly: Your chart in the link is from pre-patch 1:18. SE keeps adjusting mob groupings/types/mob ranks/ and sp gains. No chart or post should be considered a 'holy grail'.
    The chart has been correct for every mob I have fought so far. I don't think SE has altered the base SP values.

    Forth: There are areas of the map that have LARGE amounts of mobs and the respawn rate is there now (see above) For example: the raptors near Iron Lake. (and if people run out of raptors, they usually kill the nearby beastmen/efts until the raptors respawn).
    The area around IL has some of the largest amounts of suitable grind mobs, yet it can't even support two parties hunting the same level raptors. The nearby Kobolds have a base of 100 and more HP and are thus much worse for grinding. The efts on the other hand are IIRC considerably higher in level (62+) than even the highest level raptors that cap out at 49.

    Sixth: Different Battleclass combinations *might* get different results or find certain camps/mobs easier/harder than others. For instance, the 'gnat' camp might not be good for someone without a ranged attack ability since gnats aggro.
    Gnats have a base of 100 and will not beat raptors (150) regardless of group composition. If it was possible to AoE grind, things could be different but that is not the case.

    Seventh: Respawn rates will be adjusted as/when SE realizes there's a problem. As stated earlier, SE keeps adjusting mob spawn locations, amount of mob etc.
    That's good because there is a respawn problem just about everywhere.

    I don't want to attack people trying to be helpful, but misinformation is indeed more harmful than no information.
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    Last edited by Frein; 08-13-2011 at 05:15 AM.