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Thread: SP Grind Camps

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  1. #1
    Player
    Frein's Avatar
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    Frein Mannis
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    There is some bad advice in this thread. You'll only want to hunt mobs with very high base SP values and some of these suggestions don't follow that rule. Here's a chart on mob base SP.

    Most enemy types don't give a base of 150+ until such high levels that they don't become viable targets under the current rank cap. I believe raptors have the lowest HP of all 150 base mobs, which makes them the ideal targets. The problem at just about every camp, though, is that the respawn rate cannot keep up with the killing speed of even a single light party targeting enemies 10 ranks above the party (going beyond 10 ranks will not yield any additional SP).

    I really do not see how full parties could possibly be viable anywhere. The respawn rate just isn't there and you'll run out of mobs in no time. Recently I was in a 5-man party where we hunted 11-14 levels above peistes (a high hp mob) at Riversmeet and even though the area is huge and has tons of peistes, they eventually went extinct and respawned extremely slowly.

    Drakes have a 200 base and I'm curious if there are any viable camps with high 50s to low 60s drakes to hunt. I believe most of them are L70+, however.
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  2. #2
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    Kinseykinz's Avatar
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    Isagael Rose
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    Quote Originally Posted by Frein View Post
    There is some bad advice in this thread. You'll only want to hunt mobs with very high base SP values and some of these suggestions don't follow that rule. Here's a chart on mob base SP.

    Most enemy types don't give a base of 150+ until such high levels that they don't become viable targets under the current rank cap. I believe raptors have the lowest HP of all 150 base mobs, which makes them the ideal targets. The problem at just about every camp, though, is that the respawn rate cannot keep up with the killing speed of even a single light party targeting enemies 10 ranks above the party (going beyond 10 ranks will not yield any additional SP).

    I really do not see how full parties could possibly be viable anywhere. The respawn rate just isn't there and you'll run out of mobs in no time. Recently I was in a 5-man party where we hunted 11-14 levels above peistes (a high hp mob) at Riversmeet and even though the area is huge and has tons of peistes, they eventually went extinct and respawned extremely slowly.

    Drakes have a 200 base and I'm curious if there are any viable camps with high 50s to low 60s drakes to hunt. I believe most of them are L70+, however.
    First off: While I'm sure you're correct that some of these camps don't grant the absolute best sp/mob or sp/hour, at least people were trying to help, and any idea is worth trying.
    Secondly: Many have stated that their camps are for smaller party or might be less sp/kill but the kills are quicker and therefore the sp/hour greater. Also, some people don't want to have to expend the anima/travel time to get to 'the most ideal camps or can't find the appropiate party rank/classes/size to do that camp. These are other sp-grind options.
    Thirdly: Your chart in the link is from pre-patch 1:18. SE keeps adjusting mob groupings/types/mob ranks/ and sp gains. No chart or post should be considered a 'holy grail'.
    Forth: There are areas of the map that have LARGE amounts of mobs and the respawn rate is there now (see above) For example: the raptors near Iron Lake. (and if people run out of raptors, they usually kill the nearby beastmen/efts until the raptors respawn).
    Fifth: Welcome back to the game: I checked your lodestone history, you've only been back in the game since patch 1:18. Before that your last history moment was from April, and before that December-ish. While it's great to see you back in the game, discrediting people with old information that might not be valid isn't the best way to go. Maybe try out some of the locations that are discussing first WITH the set-ups suggested and clock your sp gains/hour vs. sp/mob. Most of these ideas should work out. Some of course still might not.
    Sixth: Different Battleclass combinations *might* get different results or find certain camps/mobs easier/harder than others. For instance, the 'gnat' camp might not be good for someone without a ranged attack ability since gnats aggro.
    Seventh: Respawn rates will be adjusted as/when SE realizes there's a problem. As stated earlier, SE keeps adjusting mob spawn locations, amount of mob etc.

    As to the drakes, not sure how they work out now, but yes, there are drakes in Mor Dorna that would be worth exploring. My ls and I checked them out pre-patch and noticed they'd be pretty good probably ranks 48ish-53ish. BUT, not sure if they are still there and not sure if they still grant same sp base.
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  3. #3
    Player
    Frein's Avatar
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    Frein Mannis
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    Quote Originally Posted by Kinseykinz View Post
    Secondly: Many have stated that their camps are for smaller party or might be less sp/kill but the kills are quicker and therefore the sp/hour greater. Also, some people don't want to have to expend the anima/travel time to get to 'the most ideal camps or can't find the appropiate party rank/classes/size to do that camp. These are other sp-grind options.
    No camp is suitable for a large party. Lower base SP mobs don't die faster, they just give less SP, so it doesn't make sense to fight them regardless of setup if higher base SP mobs are available for your level range.

    Thirdly: Your chart in the link is from pre-patch 1:18. SE keeps adjusting mob groupings/types/mob ranks/ and sp gains. No chart or post should be considered a 'holy grail'.
    The chart has been correct for every mob I have fought so far. I don't think SE has altered the base SP values.

    Forth: There are areas of the map that have LARGE amounts of mobs and the respawn rate is there now (see above) For example: the raptors near Iron Lake. (and if people run out of raptors, they usually kill the nearby beastmen/efts until the raptors respawn).
    The area around IL has some of the largest amounts of suitable grind mobs, yet it can't even support two parties hunting the same level raptors. The nearby Kobolds have a base of 100 and more HP and are thus much worse for grinding. The efts on the other hand are IIRC considerably higher in level (62+) than even the highest level raptors that cap out at 49.

    Sixth: Different Battleclass combinations *might* get different results or find certain camps/mobs easier/harder than others. For instance, the 'gnat' camp might not be good for someone without a ranged attack ability since gnats aggro.
    Gnats have a base of 100 and will not beat raptors (150) regardless of group composition. If it was possible to AoE grind, things could be different but that is not the case.

    Seventh: Respawn rates will be adjusted as/when SE realizes there's a problem. As stated earlier, SE keeps adjusting mob spawn locations, amount of mob etc.
    That's good because there is a respawn problem just about everywhere.

    I don't want to attack people trying to be helpful, but misinformation is indeed more harmful than no information.
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    Last edited by Frein; 08-13-2011 at 05:15 AM.

  4. #4
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    Zdenka's Avatar
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    Zdenka Vaera
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    Excalibur
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    Quote Originally Posted by Frein View Post
    No camp is suitable for a large party. Lower base SP mobs don't die faster, they just give less SP, so it doesn't make sense to fight them regardless of setup if higher base SP mobs are available for your level range.
    Lower base SP mobs have lower HP tiers and attack tiers. They DO die faster than 150 base SP mobs, and they do less damage to you meaning you might never have to stop.



    Also @ the people that were duoing Amaljaa at L20... you get bonus SP up to R24 (which is why Reinhart was saying they are sorta bad).

    20-25k SP off those Amaljaa at 20 is sorta bleh... you can duo around 50-60k / hr off Cellar Puks in Nanawa at that level (assuming L50 physical)
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  5. #5
    Player
    Frein's Avatar
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    Quote Originally Posted by Zdenka View Post
    Lower base SP mobs have lower HP tiers and attack tiers. They DO die faster than 150 base SP mobs, and they do less damage to you meaning you might never have to stop.
    It's true that lower SP mobs are often weaker, but there are exceptions and a mob with half the base SP of another mob probably isn't only half as powerful.
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