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  1. #51
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    Quote Originally Posted by MeowyWowie View Post
    Please don't misunderstand. I like change too, and I'm not asking for FFXI-2/3/4/whatever. Although if the game does resemble any other game on the market, it should be its predecessor, in my opinion. But that's besides the point.

    My question is what makes this system better than the current one? It seems with this system, all of the good content would have to be instanced. I like a game to have instanced content, but all of it? I think they're shooting themselves in the foot with this.

    The game should have a healthy balance of instanced and open content, even if the majority is instanced. But the way things are looking, I'm betting 90%+ of the worthwhile content will be instanced, something I am not a big fan of.
    I don't see how that would be shooting yourself in the foot in any shape or form. Instanced doesn't necessarily mean dungeons, there are many different ways to go about instanced content. BCNM etc in FFXI was instanced and all storyline big battles were instanced as well. It all depends on how it is implemented. I am sure they will have more NMs and HNMs in the game they already said they plan to keep adding NMs etc. Personally I am a fan of it because I was tired of many of the things I wanted to do in FFXI and couldn't because of hackers/ bot users. You had 0% chance to claim an HNM if you didn't use a cheat tool when there was people there with packet sniffers and what not.

    I am sure they are going to still have outside content and it will vary with purpose where there will be LS rivalry. Even though we really don't know they might be steering clear of this. They have two MMOs on the market and they want them to be for the most part totally different. Personally I would like to see story driven end game content that merge the experience together and hopefully we will be seeing more of that with things like the Ifrit battle and what not. We won't know for sure though til they give us more info about upcoming content and that likely won't even be talked about til after 1.20.
    (0)

  2. #52
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    Ichi's Avatar
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    Ichi Cero
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    It's pretty obvious what this means. Exactly what it says. This new type of system is not going to help the open-world mobs and the future of XIV will have less mobs per density than it does now. Which means this is no game to get open-world HNMs those things won't exist to the degree that the fans of them would expect from SE. Sad but true for the fans.
    (0)

    Credit for the Elezen artwork goes to Naerko: http://naerko.deviantart.com/

  3. #53
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    MeowyWowie's Avatar
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    Meowy Wowie
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    Quote Originally Posted by Dargoth_Draconia View Post
    I don't see how that would be shooting yourself in the foot in any shape or form. Instanced doesn't necessarily mean dungeons, there are many different ways to go about instanced content. BCNM etc in FFXI was instanced and all storyline big battles were instanced as well. It all depends on how it is implemented. I am sure they will have more NMs and HNMs in the game they already said they plan to keep adding NMs etc. Personally I am a fan of it because I was tired of many of the things I wanted to do in FFXI and couldn't because of hackers/ bot users. You had 0% chance to claim an HNM if you didn't use a cheat tool when there was people there with packet sniffers and what not.

    I am sure they are going to still have outside content and it will vary with purpose where there will be LS rivalry. Even though we really don't know they might be steering clear of this. They have two MMOs on the market and they want them to be for the most part totally different. Personally I would like to see story driven end game content that merge the experience together and hopefully we will be seeing more of that with things like the Ifrit battle and what not. We won't know for sure though til they give us more info about upcoming content and that likely won't even be talked about til after 1.20.
    I agree with most everything that you said. I know we'll still have some open world content, but how much, and the quality of it is anyone's guess. I know I shouldn't get too worked up about it as I'm sure there's nothing we can do now. I'm just hoping there's some things that I'm missing that would explain the benefits of this decision.
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  4. #54
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    syntaxlies's Avatar
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    Syntax Lies
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    Quote Originally Posted by Ichi View Post
    It's pretty obvious what this means. Exactly what it says. This new type of system is not going to help the open-world mobs and the future of XIV will have less mobs per density than it does now. Which means this is no game to get open-world HNMs those things won't exist to the degree that the fans of them would expect from SE. Sad but true for the fans.
    that really doesnt ake sense given the fact that they just aded a ton of mobs to the game. Why would SE giveth and then taketh away.
    (0)

  5. #55
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    Ferth's Avatar
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    Ferth Fontaine
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    Obviously we will have to wait until it is implemented to see how it really is... but just from the info we have, I'm really not in favor of a system like this. Like the OP I see great potential for griefing if this isn't implemented properly. I'd much rather see improvements to the current claim system than a wholesale change to a system like this.
    (1)

  6. #56
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    syntaxlies's Avatar
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    i suggest to anyone who thinks a system like this wont work to check out guild wars 2, it looks amazing. you may still hate it after that, but seeing it for myself is why i am open to it now.
    (0)

  7. #57
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    Esk's Avatar
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    Gridania
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    Esk N'tania
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    Balmung
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    Gladiator Lv 50
    1st I support the move to a non claim system, the amount of times i've not been able to help someone who is trying to escape a mob is frustrating.
    It makes no sense, much like the removal of the logging animation for other players lol (new pet peeve!)
    But yes all systems have issues and a simple 1st tag/most damage only system is weak in that respect.
    ( 1st tag + sustains damage is at least a little better.)

    2nd Open world content shouldn't be about loot, it should be community, content and environmental.?
    Say Defeating (not killing but you still get loot) X type of NM's increases X mob type and its drop but reduces Y mob in the zone, an hour or so later all nm's come back out of hiding.
    But it dose need to be worth doing, not just fluff content.

    Or what about mobs become NM's over time.
    Each zone can have upto 5 Nm's, these NM's are born of mobs that no one has killed (in 9hours).
    This means 1st players would have to hunt them not just go to x location, you cant camp them so less standing in one place fighting with others for content.
    (Add a quest npc to say "one in the north of BS", "Try asking at BW I hear they have trouble".).
    It gives NM's a place within the game environment, not some Jesus mob that resurrects itself, its one that evolves to be harder.
    Also the mobs could Drop pelts/hides that you trade for loot.

    3rd Open world NM's are a bad concept though in the current form, I think the leve system could be used much better for these mobs then just open world ones that get farmed/argued over.
    I've seen R50s push a group of R30s even other R50's off a NM, its pathetic imo.
    And only really serves to cause issue amongst the player base.
    Yes they have the right its a open world monster, and the current or new system will do nothing to help this.
    (0)

  8. #58
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    MeowyWowie's Avatar
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    Meowy Wowie
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    Balmung
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    Quote Originally Posted by syntaxlies View Post
    i suggest to anyone who thinks a system like this wont work to check out guild wars 2, it looks amazing. you may still hate it after that, but seeing it for myself is why i am open to it now.
    GW2 does look like an amazing game, I agree. However, observing it in its current state does not help either side of the argument, yet.

    For one, GW2's leveling system is completely different. If I'm not mistaken, you're level increases on a timed basis, not by exp (90 minutes per level I think?) I may be wrong, it might still have exp, but no matter what you do in the game it all contributes to progression. So the claim system they have has nothing to do with this.

    GW2 also has a ton of open world content. The problem is it's not even in Beta yet, so no one can say exactly how their system will work as far as griefing/difficulty goes. And yes I know, GW2 is being designed completely around the "Skill" aspect of the gameplay.

    It's just too early to compare anything to GW2 yet.
    (0)

  9. #59
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    syntaxlies's Avatar
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    Quote Originally Posted by MeowyWowie View Post
    GW2 does look like an amazing game, I agree. However, observing it in its current state does not help either side of the argument, yet.

    For one, GW2's leveling system is completely different. If I'm not mistaken, you're level increases on a timed basis, not by exp (90 minutes per level I think?) I may be wrong, it might still have exp, but no matter what you do in the game it all contributes to progression. So the claim system they have has nothing to do with this.

    GW2 also has a ton of open world content. The problem is it's not even in Beta yet, so no one can say exactly how their system will work as far as griefing/difficulty goes. And yes I know, GW2 is being designed completely around the "Skill" aspect of the gameplay.

    It's just too early to compare anything to GW2 yet.
    in GW2 sine none of the mobs can be claimed anyone can attacked them. The more people that attack the hard the mob gets cause it unlocks special moves(some of which could be healing moves which would give it more HP). the rewards are tiered gold, silver, bronze. whoever participates in the most battle gets the highest amount of reward while someone who shows up at the end less. There is plenty of information out on the game you just have to look for it. Al this info came from the developers so it should be pretty accurate.
    (0)

  10. #60
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    MeowyWowie's Avatar
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    Meowy Wowie
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    Quote Originally Posted by syntaxlies View Post
    in GW2 sine none of the mobs can be claimed anyone can attacked them. The more people that attack the hard the mob gets cause it unlocks special moves(some of which could be healing moves which would give it more HP). the rewards are tiered gold, silver, bronze. whoever participates in the most battle gets the highest amount of reward while someone who shows up at the end less. There is plenty of information out on the game you just have to look for it. Al this info came from the developers so it should be pretty accurate.
    I knew the game scaled you down in levels when entering different zones, but was completely unaware of it scaling the mobs mid-fight. That sounds incredible to be honest. But the fact remains, we'll likely never see this in FFXIV.

    The system may fit with GW2, but I'm still very uncertain of the effects of its implementation in XIV.
    (0)

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