i suggest to anyone who thinks a system like this wont work to check out guild wars 2, it looks amazing. you may still hate it after that, but seeing it for myself is why i am open to it now.
i suggest to anyone who thinks a system like this wont work to check out guild wars 2, it looks amazing. you may still hate it after that, but seeing it for myself is why i am open to it now.
GW2 does look like an amazing game, I agree. However, observing it in its current state does not help either side of the argument, yet.
For one, GW2's leveling system is completely different. If I'm not mistaken, you're level increases on a timed basis, not by exp (90 minutes per level I think?) I may be wrong, it might still have exp, but no matter what you do in the game it all contributes to progression. So the claim system they have has nothing to do with this.
GW2 also has a ton of open world content. The problem is it's not even in Beta yet, so no one can say exactly how their system will work as far as griefing/difficulty goes. And yes I know, GW2 is being designed completely around the "Skill" aspect of the gameplay.
It's just too early to compare anything to GW2 yet.
in GW2 sine none of the mobs can be claimed anyone can attacked them. The more people that attack the hard the mob gets cause it unlocks special moves(some of which could be healing moves which would give it more HP). the rewards are tiered gold, silver, bronze. whoever participates in the most battle gets the highest amount of reward while someone who shows up at the end less. There is plenty of information out on the game you just have to look for it. Al this info came from the developers so it should be pretty accurate.GW2 does look like an amazing game, I agree. However, observing it in its current state does not help either side of the argument, yet.
For one, GW2's leveling system is completely different. If I'm not mistaken, you're level increases on a timed basis, not by exp (90 minutes per level I think?) I may be wrong, it might still have exp, but no matter what you do in the game it all contributes to progression. So the claim system they have has nothing to do with this.
GW2 also has a ton of open world content. The problem is it's not even in Beta yet, so no one can say exactly how their system will work as far as griefing/difficulty goes. And yes I know, GW2 is being designed completely around the "Skill" aspect of the gameplay.
It's just too early to compare anything to GW2 yet.
I knew the game scaled you down in levels when entering different zones, but was completely unaware of it scaling the mobs mid-fight. That sounds incredible to be honest. But the fact remains, we'll likely never see this in FFXIV.in GW2 sine none of the mobs can be claimed anyone can attacked them. The more people that attack the hard the mob gets cause it unlocks special moves(some of which could be healing moves which would give it more HP). the rewards are tiered gold, silver, bronze. whoever participates in the most battle gets the highest amount of reward while someone who shows up at the end less. There is plenty of information out on the game you just have to look for it. Al this info came from the developers so it should be pretty accurate.
The system may fit with GW2, but I'm still very uncertain of the effects of its implementation in XIV.
i tried to find the game play vid on you tube but there are to many to go through right now. the one im referring to is narrated by the producer and it shows the open world quest system that is similar to rifts rift system except after you finish the quest it has world impact and other quest open up. anyways, it shows 2 guys taking down a mob and a third guy shows up and unlocks the mobs aoe move and kills 2 of the guys.I knew the game scaled you down in levels when entering different zones, but was completely unaware of it scaling the mobs mid-fight. That sounds incredible to be honest. But the fact remains, we'll likely never see this in FFXIV.
The system may fit with GW2, but I'm still very uncertain of the effects of its implementation in XIV.
Now im not saying GW2 is better then FFxiv or the system should be a close of that or anything of the sort.
Just that im open to a system like this, and for loot drops in GW2 if the first people on the scene are guaranteed 1st rate drops that would make other players not want to steel you nm, cause what would be the point.
The point would be griefing.i tried to find the game play vid on you tube but there are to many to go through right now. the one im referring to is narrated by the producer and it shows the open world quest system that is similar to rifts rift system except after you finish the quest it has world impact and other quest open up. anyways, it shows 2 guys taking down a mob and a third guy shows up and unlocks the mobs aoe move and kills 2 of the guys.
Now im not saying GW2 is better then FFxiv or the system should be a close of that or anything of the sort.
Just that im open to a system like this, and for loot drops in GW2 if the first people on the scene are guaranteed 1st rate drops that would make other players not want to steel you nm, cause what would be the point.
They might not get anything but they can make your fight significantly less pleasant and possibly get the mob to kill you, allowing them to steal claim.
^ Pretty much this. As was stated in the OP, imagine an NM has some ridiculous AoE move with a specific trigger. You're first on the scene and you get the initial claim. Someone else shows up and would rather have the loot, they then trigger this move which wipes your party and allows them to steal claim. Can you see how this would be a problem.
As others have mentioned, putting the /blockaid command in would prevent this though pretty much everyone would use it anyway so there would be no point in allowing others to help.
Yea, this right here.
Griefing happened in FFXI too. PLDs from other linkshells curing the main tank of the linkshell who has claim on Fafnir for instance, then cycling through all their ENM generation abilities, causing a spike flail.
In XIV you can't do this with the current system because no one outside of the engaged party can act on the mob or the party. Once the new claim system is in place, it's back to the same problems.
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