
Originally Posted by
Zplinter
1. We have been told that the new classes are in Ishgard, and to access Ishgard we have to complete the Main story line up to current. IF this correct then where is your hook to entice a new player to purchase this expansion? What NEW content has SE shown us at anypoint at is NOT related to Ishgard and beyond?

Originally Posted by
Duuude007
I am quite confident that "ALL" is largely inaccurate.
Yes, jobs are found in Ishgard.
Yes, main scenario is found in ishgard.
Is the Au Ra race locked behind Ishgard?
Is Coerthas western Highlands locked behind Ishgard?
Is Dravania locked behind Ishgard?
Are FC/personal airships locked behind Ishgard?
Is The Sea of Clouds locked behind Ishgard?
Is The Churning Mists locked behind Ishgard?
Is Alexander locked behind Ishgard?
Just because the majority of they have shared with us is presently perceived as "gated" is a far cry from presuming that everything is.

Originally Posted by
Zplinter
2. The rogue classes in this game that you refer to had no blowback as you state true. But the class/job was added for free and only "gated" to level 10 not 50 and a story line requirement.
This is a gray area. I agree the effort to access was low, but it was also intended to be part of the original classes, and was added later due to budget, time, and a plethora of other factors they likely wouldn't share. Because it is treated as a base class, the expectation is bound to be different from standalone jobs which are explicitly found in Ishgard, and are almost universally being treated as 'advanced' jobs. Different conditions and requirements.
Hell, there are beginner plot points which prevent you from using guns, and you don't even learn about (spoilers)
'unleashing the darkness'
...until the late 2.55 story. To grant access to all 3 jobs with the same precondition makes sense, but if they are meant as advanced roles, a player should understand team play, basic role management and coordination before the game NPCs consider them "worthy" of such capabilities. Just like dungeon access, relics, and general gating.

Originally Posted by
Zplinter
3. Thank you for agreeing with me that new expansion in WoW and AO allowed you to play the new races and classes with the SAME limits as the older classes. A starting Doctor in AO faces the same limitation as a new Shade. A new Monk or goblin in WoW starts in there own newbie zones just as the starting warrior or priest did in vanilla WoW. Again I am looking at this from a how to get new subscriptions, not how to keep me interested. SE has US hooked that is clear.
One argument that I have been trying to make repeatedly is that just because some content requires a 'rite of passage' to enter Ishgard and access more advanced challenges, doesn't mean that people cannot explore new areas not directly associated with Ishgard. As I listed in the quote above.
Take Zilart/Sky or Thavnazian Safehold/Sea for examples of gated content in FFXI. They not as damaging to the game's success as people are implying...nor were they even close to the only content to which those expansions opened up for the player. PLENTY was still available on day one.