


Basically this. People complaining they have to play the game to get stuff.


There are things you should need to work for, and there are things that should be provided to you so you can DO the work.
I feel that new jobs fall into the latter category, both from a perspective of maximizing fun, and also in appealing to new players considering joining the game. New jobs shouldn't be a reward for getting the job done. They should be an alternative tool FOR getting the job done.



I would only agree to this in the context of a game where the job choice is explicitly decided upon character creation. Take, for example, WOW. You want to play another job? Tough. Roll another character.There are things you should need to work for, and there are things that should be provided to you so you can DO the work.
I feel that new jobs fall into the latter category, both from a perspective of maximizing fun, and also in appealing to new players considering joining the game. New jobs shouldn't be a reward for getting the job done. They should be an alternative tool FOR getting the job done.
FFXIV does not apply, as you can play any role merely by swapping weapons. In truth, FFXI didn't apply either.
Introducing access to new special abilities, on the other hand, makes perfect sense to be locked behind certain rites of passage.



You're implying you aren't given this? You are given 10 jobs to choose from to "complete the job". There already is a tank, healer, and dps type job for players to choose from (with a minimum of 2 to choose from within each role). Assuming that these are indeed gated, it is just the next step along the progression line of your character (since everything is done on one char). You want the more advance jobs? Then do the very minimal work needed to get access to them.There are things you should need to work for, and there are things that should be provided to you so you can DO the work.
I feel that new jobs fall into the latter category, both from a perspective of maximizing fun, and also in appealing to new players considering joining the game. New jobs shouldn't be a reward for getting the job done. They should be an alternative tool FOR getting the job done.
Last edited by Magis; 04-08-2015 at 12:32 AM.
Yes, you're totally right. Let's make the advanced jobs easier to access than normal jobs!I feel that new jobs fall into the latter category, both from a perspective of maximizing fun, and also in appealing to new players considering joining the game. New jobs shouldn't be a reward for getting the job done. They should be an alternative tool FOR getting the job done.
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