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Thread: Abolish Random

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  1. #10
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    Join Date
    Oct 2011
    Posts
    1,561
    I have no problem with random rule or any of the rules. The difficulty of NPC's are not a problem in my opinion.

    I do have an issue with how bad RNG can get on drops though and I think SE should implement a counter balance system like I mentioned in another thread. The worse luck you have the system helps improve your odds but just by little increments the more bad luck you have, then system resets when the item drops. Currently RNG can screw someone over for an eternity but a counter balance system would not allow that to happen and would only help those with extremely bad luck.

    It would not have much if any effect on those who just have normal levels of bad luck and I emphasize 'extremely' above because at a certain point "RNG is RNG" is no longer acceptable, no one deserves to spend years farming something only never to have it drop because of RNG alone and no one has infinite patience...so a system to counter the worst case situations of RNG should be implemented. Such a system could be implemented for use on things like relics>zenith aspects and TT card drops for example. The system itself I imagine would be quite simple to create too, maybe a single or couple lines of code and one additional variable maybe added to certain items.
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    Last edited by Snugglebutt; 04-06-2015 at 04:48 AM.