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  1. #1
    Player
    MaethusXion's Avatar
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    Jun 2012
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    Limsa Lominsa
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    Makoto Edakumi
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    Midgardsormr
    Main Class
    Paladin Lv 80
    I'll sit on my normal stance whenever this sort of thread comes up: make it LESS/NOTHING like the FFXI incarnation and more like the original ones. That, or ONLY allow NPCs to be RDM.

    EDIT: Want to elaborate on this for clarification. When you come into a game expecting to be able to play a job the way you want to play(RDM has ALWAYS been portrayed as a melee mage, front line casting black/white magics), yet shoehorned into doing nothing but casting a cycle of 2-4 spells and nothing else otherwise at risk of being ridiculed, kicked out of any group, etc, you can see how that leaves a bad taste for the FFXI incarnation of RDM to me.
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    Last edited by MaethusXion; 04-05-2015 at 10:21 AM.

  2. #2
    Player
    Tincuptaru's Avatar
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    Kaiya Yinme
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    Jenova
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    Pugilist Lv 18
    Quote Originally Posted by MaethusXion View Post
    make it LESS/NOTHING like the FFXI incarnation and more like the original ones.
    Ohh~ I like that idea a lot.
    (2)

  3. #3
    Player
    Kotemon's Avatar
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    Jun 2014
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    Tobias Shadowmane
    World
    Excalibur
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    Dark Knight Lv 80
    Going back to the original final Fantasy, Red Mage was always just a base line all around filler. At best it could only support offence, healing, and Arcana. It couldn't take as much damage as the knight, hit as hard as Monk, or have access to stronger spells of Whm and Blm. At best it was a middle of the road filler for anyone trying to form a 4 man party. With that said having a back up to help heal, attack, or spell spam was it's main useage.

    Given the mechanics of FFXIV just because you want it doesn't mean it'll work. At best Rune Knight/Fencer/Sword mage/whatever, could also do what most folks associate with a Red Mage and is more likely to fit in the games structure of jobs. The same goes for Blue Mage, the learning mechanic is not possible but more likely it'll work as a mob/npc/boss only feature. On a sider note Gao/Gau wasn't exactly a blue mage like Gogo but his abilities were similar. Some jobs you'll just need to think them out side of the norm. Considering the abilities of Rdm are already split among the existing mages. Odds are any of the sword-mage types may likely be a support DD in FFXIV, but also the closest to a Red Mage hybrid. However for some, similar or close wont be enough. Even though RDM in origin was just a flexible support filler ment to support any of the main jobs with out being able to replace them.

    Quote Originally Posted by MaethusXion View Post

    yet shoehorned into doing nothing but casting a cycle of 2-4 spells and nothing else otherwise at risk of being ridiculed, kicked out of any group, etc, you can see how that leaves a bad taste for the FFXI incarnation of RDM to me.
    Yet this in a way supports my stance that an Arcanist with 50/50 mods into int/mnd stats is basically a book toting RDM when compared to what the one in FFXI was like. Swaping to either Summoner or Scholar would have the same after taste most got from FFXI's Red Mage. Those who found ways to exceed it's limitations got it nerfed back to square one
    (0)
    Last edited by Kotemon; 04-10-2015 at 03:54 PM.

  4. #4
    Player
    Duelle's Avatar
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    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Kotemon View Post
    Given the mechanics of FFXIV just because you want it doesn't mean it'll work. At best Rune Knight/Fencer/Sword mage/whatever, could also do what most folks associate with a Red Mage and is more likely to fit in the games structure of jobs.
    Only if you limit yourself to console FFs. Console FFs can be part of the development process but should never be the sole idea pool for designing classes and jobs in an MMORPG. DRK proves that the devs can take something in a direction different from what we known, so expecting them to do something similar with RDM is not outlandish by any stretch of the imagination.
    The same goes for Blue Mage, the learning mechanic is not possible but more likely it'll work as a mob/npc/boss only feature.
    I've given examples in the past of how the current design for jobs would work for BLU, but it would require them using the Class => Job method as done with the current jobs as opposed to classless jobs like the ones coming in Heavensward.
    Considering the abilities of Rdm are already split among the existing mages. Odds are any of the sword-mage types may likely be a support DD in FFXIV, but also the closest to a Red Mage hybrid.
    Convert is useful for BLM, so I have no beefs with them getting it. Doublecast wouldn't work as it does in console FFs (sort of why I suggested it be turned into something that doubles the potency and cost of abilities instead). Enspells are still not part of any class, either.
    Quote Originally Posted by KaedrianLiang View Post
    For Red Mage to have a place they would probably have to change RDM all together, which would be sad. Look at how SMN was butchered.
    Oh no, summoner went from being a job that is either barely useful or stupidly overpowered into something that has a sustainable gameplay model and can actually be brought to raids without needing stupid gimmicks like Perfect Defense. The horror... /sarcasm
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    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

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