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  1. #1
    Player
    LalaRu's Avatar
    Join Date
    Nov 2013
    Location
    Limsa Lominsa
    Posts
    2,408
    Character
    Mi An
    World
    Phantom
    Main Class
    Paladin Lv 80
    If really something have to say about the difficulty of encounters, it is about the "learning curve" requested to the player: jumping from a no brainer tank and spank, to something that require collaboration of full group, is an huge gap, and I think the Main Scenario needs help the player to learn that, with some progression.

    Starting from tank and spank, and with progression into the story, new duties will need to require new player's abilities a little at time, so when the player comes to a full collaboration duty, it is just something little added to previous duties he already learnt. So, it will be a story progression that goes hand in hand with player's progression.

    If, instead, the Main story is really intended "for all", it is needed to avoid this kind of difficulty on the Main Scenario, at all.

    The player who will enjoy improving himself will then need to have alternatives. I just can think of some sort of "Main Scenario (Hard)" quest chain, but it is clearly out the options as far as we are with the game. I'm sure devs can go up with better ideas. Those are my thoughts about the overall issue of hard to clear Main Scenario duties.
    (0)

  2. #2
    Player
    Zfz's Avatar
    Join Date
    Aug 2013
    Posts
    2,371
    Character
    Celenir Istarkh
    World
    Atomos
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by LalaRu View Post
    jumping from a no brainer tank and spank, to something that require collaboration of full group, is an huge gap, and I think the Main Scenario needs help the player to learn that, with some progression.
    Specifically with regards to interacting with gimmicks in a fight, the main scenario already does that, starting with CM and the Magiteck ride, way back in 2.0. Then in Leviathan there's the shield. Stone Vigil (Hard) makes you interact with cannons. After that the Keeper of the Lake also provide you with an activated shield.

    Interacting with gimmicks should not be new to someone who is even able to enter this trial. The problem is too many people are used to face rolling content with their iLv 120~130 gear that they expect new content to be the same. People who have once climbed up to the top of the learning curve have forgotten the skills they learnt, relying on brute forcing everything, that is the real problem.
    (4)
    “There is nothing noble in being superior to your fellow man; true nobility is being superior to your former self.”
    ― Ernest Hemingway