It would be nice if certain buffs like Bloodbath and Ferocity didn't activate on auto-attacks making them weapon skill or ability only, that way you could remove the delay penalty of some damage augmenting buffs.

It would be nice if certain buffs like Bloodbath and Ferocity didn't activate on auto-attacks making them weapon skill or ability only, that way you could remove the delay penalty of some damage augmenting buffs.
XI - Darkshade - ShivaXIV - Shade Highwind - Figaro



It is already this way. Next-attack related abilities only activate on WS or extra basic skills, auto attack doesn't do anything with them.
The problem with 4.5s delay is not that the delay is too short/too long but as Keft posted every ability activated adds +.5s-2.0s to the next swing.
Archers get around this due to having a cool downed Auto (buffs don't slow it down) making it one of the reasons archers out dps meele by a large margin right now.
I'm not sure how much of the buffing had an effect on bosses or High Def. mobs yet but at least for Archers their normals do a lot more than their WS's also. (why buff a 80 damage bloodletter to ~150 when I can buff Multishot to 200x3).
Its possible to make your 4.0s AA not activate for over 20 seconds now if you had every poppable buff on your bar and just cycled through them.
Its unrealistic but thats 5 hits of TP you'd miss, and 5 hits of damage... the delay needs to be shorter that gets added for each buff, or remove the delay penalty incurred when popping buffs.
errr actually its not unrealistic actually for GLA considering how you play it now ^^;



which means them beefing up mrd/pug/lnc weaponskills really didnt fix everything. They have to eliminate the delays abilities and weapon skills add to auto attack. When I was watching the first AA video released prior to the update, i noticed the characters tp raising while doing weapon skills. I thought that meant he was still swinging with AA's, just the animation wasn't showing because the AA animation was running. SE later called that a 'bug where players gained extra TP while performing weapon skills and abilities' i guess, but it looks like its how it should work until they get faster animations.
So, Dev team, best way to do it is WS/Ability animation hides AA animation, both happen simultaneously, speed WS/Ability animations up later (or at at the same time), problem solved.
Last edited by Reika; 08-12-2011 at 11:08 AM.


if it goes any faster we'll be right back to the old spam system, im just constantly selecting attacks. i dont what what you are doing if you cant.
why even bother? your character can do something add more ablitys to your actionbar then you problem is solved.Whats so wrong or so bad about reducing the current delay system by say 50%? Decrease the amount of damage hits do, but at least it'll look like our characters doing something rather then looking like its frozen.
I don't see how this can be considered broken? We have tp raising skills. And if no one complained, it couldve been considered a normal mechanic of the game. I can get 2000 tp within a few seconds of the battle beginning with ws alone.
For battles that require holding back on WS, that just adds more fun to the sttategizing.

I'm enjoying the delay so far but I can only give my input as gladiator. To judge when to wait for auto attack and when to use buffs/tp adds to the gameplay. If I'm TP starved that means I'm hitting buttons thoughtlessly. If I'm full with TP that means I'm not hitting buttons enough. For example I would hit phalanx after being blocking an attack + swinging an auto attack. If I were to hit phalanx early I would cut my weapon swing off and TP starve myself. Point: I'm a tad worried that if weapon swing gets so fast that strategy becomes automatic. I believe it should be punishing.
Something definitely has to be done to speed up combat and I feel the auto-attack delay is only a small part of it. Combat in FFXIV feels very sluggish and obtrusive. It just doesn't feel very engaging and it is not very enjoyable, almost like I'm playing a FF singleplayer RPG from the 90s without the depth of controlling multiple characters, just watching cooldowns waiting for the action to happen.
I know there is no real suggestion in any of that, just confirming the general feeling and hoping the developers have something big in store down the road.
"You hurt me long ago; my wounds bled for years. Now you are back, but I am not the same."

yay for Dual-Wield and Double Attack =D Kraken Club anyone?
Seriously Why?
I just hate how many of our actions feel so slugishly delayed when we use them. Not sure if it's just me but when I use things like Bloobath + Ferocity + Storm's path it takes a eon to buff up.
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