Reducing animation times is not necessarily a good thing. Some animations look amazing but are already almost too fast, you don't even get to see the nice effects.
I actually like it the way it is now.![]()


Reducing animation times is not necessarily a good thing. Some animations look amazing but are already almost too fast, you don't even get to see the nice effects.
I actually like it the way it is now.![]()
http://buttons-tarutaru.blogspot.com
The delays aren't much slower than XI's, in fact they're faster. XI's system used miliseconds (I think that's what they're called?) in their delays. So a delay of 180 would equal a 3 second delay. The fastest weapons in XI were 120 and 150 delay (XBow, Sirocco Kukri, Hornetneedle) when I was still playing. Those are comparable to the fastest weapons in XIV.I'm not sure if many notice, but currently your delay for auto attack is reset whenever you use an ability. It works similarly to how XI worked actually, but in XIV the delays are much more punishing. Granted XI had some pretty high delay weapons, but nearly every weapon in this game exceeds 3+ seconds.
I'm not too sure about the rest of you guys, but that seems dismally slow for standards these days. I want to feel like my character is engaged in the battle, not trying to put me to sleep by watching the CD timer(s). I know SE has commented that they have no plans to change the delay on weapons, which doesn't make much sense to me. Is everyone happy with the slowness?
Perhaps its an issue with the lack of haste enhancements, in XI every melee rolled with haste to decrease the delay, which ultimately turned the game into one giant zerg fest. Is that what will eventually happen here in XIV with these outrageously high delays? If SE isn't careful with XIV's haste mechanics, will we see zerg fest 2.0 occurring?
Whats so wrong or so bad about reducing the current delay system by say 50%? Decrease the amount of damage hits do, but at least it'll look like our characters doing something rather then looking like its frozen.
I understand the issue of balancing it all out though if such a decrease is implemented, because we would be right back to where we were before 1.18, spamming 1. Still....
I can't be the only one that thinks 4.5s is absurd...
The highest I've seen in XIV is 4.5 sec, which would be a 270 delay weapon in XI, pretty fast for a 2 handed weapon in XI, some went up to 500+.
Though I'd agree that the ability problem needs to be solved.
I think some of you are not taking advantages of the battle system.
I barley have enough time to use all my skills.
This game is based on using all the cross class skills that can help you, which is A LOT.
And there are multiple skills for TP or MP so that you really never have to wait for stuff to happen.
I'm literally non stop jumping from one skill to another during battles.
The auto-attack is way too fast, if you ask me.


I think some of you are not taking advantages of the battle system.
I barley have enough time to use all my skills.
This game is based on using all the cross class skills that can help you, which is A LOT.
And there are multiple skills for TP or MP so that you really never have to wait for stuff to happen.
I'm literally non stop jumping from one skill to another during battles.
The auto-attack is way too fast, if you ask me.
Too fast o_o?? lol D:
I fall asleep watching my PUG punch fists...

I am of the opinion that the auto attack speed is just fine. I would hope that they will consider more variety of ability animation cancels. I find that battle duration is a bit too low (battles are too short) for a lot of abilities, actions, and classes to realize their full potential.
I would say though playing a lower level MRD is quite wierd/odd. At higher levels i'm pretty busy launching other normal strikes, buffing, debuffing and activating abilities left and right, but that's because i have a lot of abilities at my disposal. I can see if you were playing a lower level class you would be at a dirth of shit to do.
Hello Everyone!I am a studying animation student at the Unversity of the Arts in Philadelphia. I am originally from southern California.
Personally I'd rather it be like XI where one animation would over-ride the other instead of waiting for one to end to start the next.


Thing is, with a higher delay, it gives haste more precedence over almost everything, like it did in XI. It just simply is much more attractive. Haste was capped at 25% for the longest time from gear in XI, then you could increase it even further through spells and songs. The higher the delay with the higher reduction = OP, hence the zerg fest. If you have an already low CD and you stack that much haste, it isn't as great as it being reduced from a much higher delay. This is assuming that longer delay weapons attack harder, which is the case.
Of course SE could block the mistake XI did and cap haste at something low like 10% in this game, but then it becomes a question of why even use it? I guess I shouldn't speculate too much about haste though, who knows, it could work completely different then what XI players are used to.
XI haste increased exponentially the more you stacked it. That made it OP. Nothing else.
They simply need to make it linear increase instead and it will work.


Reserved for Video example next time I fight the Ogre.



Yeah, the cancelling of my AA due to ability usage is kinda annoying.
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