I'm not sure if many notice, but currently your delay for auto attack is reset whenever you use an ability. It works similarly to how XI worked actually, but in XIV the delays are much more punishing. Granted XI had some pretty high delay weapons, but nearly every weapon in this game exceeds 3+ seconds.
I'm not too sure about the rest of you guys, but that seems dismally slow for standards these days. I want to feel like my character is engaged in the battle, not trying to put me to sleep by watching the CD timer(s). I know SE has commented that they have no plans to change the delay on weapons, which doesn't make much sense to me. Is everyone happy with the slowness?
Perhaps its an issue with the lack of haste enhancements, in XI every melee rolled with haste to decrease the delay, which ultimately turned the game into one giant zerg fest. Is that what will eventually happen here in XIV with these outrageously high delays? If SE isn't careful with XIV's haste mechanics, will we see zerg fest 2.0 occurring?
Whats so wrong or so bad about reducing the current delay system by say 50%? Decrease the amount of damage hits do, but at least it'll look like our characters doing something rather then looking like its frozen.
I understand the issue of balancing it all out though if such a decrease is implemented, because we would be right back to where we were before 1.18, spamming 1. Still....
I can't be the only one that thinks 4.5s is absurd...