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Thread: Delay Dilemma

  1. #11
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    i think its incorrect for SE to rely on auto attack so much for generating TP.
    in most games the combat is quicker because your auto attack is mostly just for show. some abilities generate TP while others use that TP generated.
    this way we wouldnt have to rely on such a slow auto attack.

    +1 faster combat.
    (0)
    15 abilities each? what is this... Kindergarten?
    A jack of all trades WHM... what is this 1989?

  2. #12
    Community Rep Bayohne's Avatar
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    Spoke with the dev. team about the concerns being brought up here. Currently, a slight delay between auto-attacks and actions have been implemented so that animations do not overlap. We will think about reducing animation times and other battle choreography going forward.
    (31)
    Matt "Bayohne" Hilton - Community Team

  3. #13
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    Betelgeuzah's Avatar
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    Captain Lalafist
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    Odin
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    Arcanist Lv 82
    Granted XI had some pretty high delay weapons, but nearly every weapon in this game exceeds 3+ seconds.
    The fastest weapon in FFXI, the beestinger, has 150 delay. That equals to 2.5 seconds.

    Scythes on the other hand? You'd be lucky to get below 9 seconds without stacking haste.

    Currently, a slight delay between auto-attacks and actions have been implemented so that animations do not overlap. We will think about reducing animation times and other battle choreography going forward.
    Smoother transition animations (instead of our limbs disappearing and reappearing somewhere else a second later)? Not have the actual effects (not just the animations) be cut from the middle if you happen to start a new animation before the old one ends?

    The current mechanics are remnants from the good ol' Alpha battle system where you simply couldn't overlap your skills. It's completely unacceptable with the new system and the number of frames per animation is so inferior to that of XI's it's rather sad. It's not smooth and it looks off-putting.
    (5)
    Last edited by Betelgeuzah; 08-12-2011 at 04:10 AM.

  4. #14
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    Keftenk's Avatar
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    Keftenk Duras
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    Ooohh yeaaa a response! Ty Bayohne
    (0)

  5. #15
    Player
    Buttons's Avatar
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    Buttons Taru
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    Red Mage Lv 100
    Reducing animation times is not necessarily a good thing. Some animations look amazing but are already almost too fast, you don't even get to see the nice effects.
    I actually like it the way it is now.
    (6)
    http://buttons-tarutaru.blogspot.com

  6. #16
    Player
    Petori's Avatar
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    Livi Fi
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    Machinist Lv 90
    Quote Originally Posted by Betelgeuzah View Post
    Scythes on the other hand? You'd be lucky to get below 9 seconds without stacking haste.
    Missing you attack was so annoying as DRK ><
    (0)

  7. #17
    Player
    MeowyWowie's Avatar
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    Meowy Wowie
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    Balmung
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    Quote Originally Posted by Keftenk View Post
    I'm not sure if many notice, but currently your delay for auto attack is reset whenever you use an ability. It works similarly to how XI worked actually, but in XIV the delays are much more punishing. Granted XI had some pretty high delay weapons, but nearly every weapon in this game exceeds 3+ seconds.

    I'm not too sure about the rest of you guys, but that seems dismally slow for standards these days. I want to feel like my character is engaged in the battle, not trying to put me to sleep by watching the CD timer(s). I know SE has commented that they have no plans to change the delay on weapons, which doesn't make much sense to me. Is everyone happy with the slowness?

    Perhaps its an issue with the lack of haste enhancements, in XI every melee rolled with haste to decrease the delay, which ultimately turned the game into one giant zerg fest. Is that what will eventually happen here in XIV with these outrageously high delays? If SE isn't careful with XIV's haste mechanics, will we see zerg fest 2.0 occurring?

    Whats so wrong or so bad about reducing the current delay system by say 50%? Decrease the amount of damage hits do, but at least it'll look like our characters doing something rather then looking like its frozen.

    I understand the issue of balancing it all out though if such a decrease is implemented, because we would be right back to where we were before 1.18, spamming 1. Still....

    I can't be the only one that thinks 4.5s is absurd...
    The delays aren't much slower than XI's, in fact they're faster. XI's system used miliseconds (I think that's what they're called?) in their delays. So a delay of 180 would equal a 3 second delay. The fastest weapons in XI were 120 and 150 delay (XBow, Sirocco Kukri, Hornetneedle) when I was still playing. Those are comparable to the fastest weapons in XIV.

    The highest I've seen in XIV is 4.5 sec, which would be a 270 delay weapon in XI, pretty fast for a 2 handed weapon in XI, some went up to 500+.

    Though I'd agree that the ability problem needs to be solved.
    (0)

  8. #18
    Player
    miqokini's Avatar
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    Belts Guan
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    Faerie
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    Goldsmith Lv 50
    Quote Originally Posted by desslok View Post
    i like how everyone loves to QQ about melee dps output and archer only pts for burst set up, but when ever someone brings up the issues of horribly slow delay/tp build on nms/bosses, it goes largely ignored.

    p.s. i like run-on sentences
    lol @ run-on sentence comment

    OT: Your sig pic is hilarious. I burst out laughing at work and got some funny looks. ^^ What is that from?
    (0)
    10/14/11 - FFXIV community civil war erupts. "I'm paying and the game is gonna be awesome." VS. "I'm leaving and the game is gonna die." Let the battles begin!

  9. #19
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    Quote Originally Posted by Bayohne View Post
    Spoke with the dev. team about the concerns being brought up here. Currently, a slight delay between auto-attacks and actions have been implemented so that animations do not overlap. We will think about reducing animation times and other battle choreography going forward.
    im not quite so sure the developers standards of excellence in animations is what they should be worrying about when it comes to this >.<
    the reason why is because their standards are already much higher than that of other MMOs. according to the interviews it seems to me they are sooooo pressed on making sure animations are so tight nit perfect as possible that they arent paying any attention as to how similar the pace of battle is compared to FFXI and other MMOs.
    appeal to a wider range of players SE, a wiiiiider range.
    (0)
    Last edited by Dreadnought; 08-12-2011 at 05:06 AM.
    15 abilities each? what is this... Kindergarten?
    A jack of all trades WHM... what is this 1989?

  10. #20
    Player

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    I think some of you are not taking advantages of the battle system.
    I barley have enough time to use all my skills.

    This game is based on using all the cross class skills that can help you, which is A LOT.
    And there are multiple skills for TP or MP so that you really never have to wait for stuff to happen.
    I'm literally non stop jumping from one skill to another during battles.

    The auto-attack is way too fast, if you ask me.
    (2)

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