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Thread: Delay Dilemma

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  1. #12
    Player
    Betelgeuzah's Avatar
    Join Date
    Mar 2011
    Posts
    3,083
    Character
    Captain Lalafist
    World
    Odin
    Main Class
    Arcanist Lv 82
    Granted XI had some pretty high delay weapons, but nearly every weapon in this game exceeds 3+ seconds.
    The fastest weapon in FFXI, the beestinger, has 150 delay. That equals to 2.5 seconds.

    Scythes on the other hand? You'd be lucky to get below 9 seconds without stacking haste.

    Currently, a slight delay between auto-attacks and actions have been implemented so that animations do not overlap. We will think about reducing animation times and other battle choreography going forward.
    Smoother transition animations (instead of our limbs disappearing and reappearing somewhere else a second later)? Not have the actual effects (not just the animations) be cut from the middle if you happen to start a new animation before the old one ends?

    The current mechanics are remnants from the good ol' Alpha battle system where you simply couldn't overlap your skills. It's completely unacceptable with the new system and the number of frames per animation is so inferior to that of XI's it's rather sad. It's not smooth and it looks off-putting.
    (5)
    Last edited by Betelgeuzah; 08-12-2011 at 04:10 AM.