


Token drop was RNG ^^This is trueIn 1.0, we each got our own chest at the end of the primal fights, or in open world content, we got our own key to open a chest for a chance to get gear. Anyway, we did get tokens too and that certainly did not mean everyone got everything in a week. Even with tokens it took me a good long while to accumulate all of the Ifrit weapons. ^^ The RNG effect was still there, but there was a chance you could get a token drop, and I think it was 10 of them would allow you to go to Rowena to pick a weapon of your choice. You could even pass the token to someone else in your PT if you wanted.
Only the tokens from Garuda was 100% drop.

So I've been running Odin all today and yesterday, doing absolutely nothing else in-game. Ignoring all my tomes, roulettes, relic, nothing but Odin.
I've gained no new pieces.
It's absolutely ridiculous that the combined efforts of 8 people should only be rewarded by one piece out of six for a single person.
That's a 2.1% reward for their efforts.
This system should have died years ago.
Only thing I'd want to see changed as far as RNG with loot drops is like, maybe make more than one item drop per boss? A lot of other MMOs have bosses that drop 1-3 items, all nicely RNG selected. Would like that here also.



I've said it countless times already in so many other threads on this forum but I'll say it yet again:
Smart RNG
The fact is true RNG does not work well as a reward system due to its potential for extreme statistical outliers. They may happen rarely but they DO happen and the players that fall into those brackets are essentially unfairly punished by the system for no reason. Smart RNG is basically 'fake' RNG wherein every failed roll for something improves your odds the next time you roll for it. Eventually, after a horrendous string of bad luck, the algorithm would adjust your odds to a full 100% chance.
The result: Lucky players still get their drops on the first run, typical players get their drops after a few days or weeks of farming but those unlucky players would eventually be guaranteed the drop. I really don't know why more games don't use this..

Not even a little bit. I've run Garuda well over 100 times and I still don't have a mount. It's frustrating but it's still a fair playing field. Chalk it up to bad luck and stop being so damn entitled.


The fact that you never can be certain you're going to get what you want (or get anything at all) is what makes it thrilling, in my opinion.


Instead of making a long thread complaining about RNG drops, just make or take a group of 7 friends into the content you want to play to get your items. Or make a party finder that has a certain item that you reserve for yourself. Most people can find 7 other friends that would run a trial or dungeon a few times a night to help out. And if you do the party finder with a locked loot to yourself people will join who either have that piece already or don't care about it. Just a suggestion to try out.

See, think of it like trading cards. If you went and bought a pack of Yu-Gi-Oh cards or whatever, and the pack was empty, you'd be pretty pissed. Or if you bought a back with 8 people and only one person could get it, not exactly fun or thrilling in my opinion.
If however, it was actually like a packet of cards, where you are guaranteed something to drop and get, then that would be awesome. Even if it was something you already had, 'cause the game could handle that by allowing you to trade with others, what you have multiple of, someone else might need and they might have something you want.
That's at least one way they could deal with the situation that's still random, still thrilling, though fair and even promotes community interaction and not having people compete to make progress.


I'd be pissed in the trading card example because I actually paid money for something advertised on the package and got nothing.See, think of it like trading cards. If you went and bought a pack of Yu-Gi-Oh cards or whatever, and the pack was empty, you'd be pretty pissed. Or if you bought a back with 8 people and only one person could get it, not exactly fun or thrilling in my opinion.
If however, it was actually like a packet of cards, where you are guaranteed something to drop and get, then that would be awesome. Even if it was something you already had, 'cause the game could handle that by allowing you to trade with others, what you have multiple of, someone else might need and they might have something you want.
That's at least one way they could deal with the situation that's still random, still thrilling, though fair and even promotes community interaction and not having people compete to make progress.
Going into Odin, there's an understanding that I may end up empty handed (aside from tomes). Just like I don't expect to win the Jumbo Cactpot every week.

With the Cactpot though, all you're doing is buying a ticket.I'd be pissed in the trading card example because I actually paid money for something advertised on the package and got nothing.
Going into Odin, there's an understanding that I may end up empty handed (aside from tomes). Just like I don't expect to win the Jumbo Cactpot every week.
With Odin, I had to grind to 50 and then to ilvl 90 just to have a chance at the fight, and then I have to actually beat the fight which even when I'm with a decent group still makes it with a couple of seconds to bare due to the ending mechanic, to do all that and lose on a 'gamble' is disheartening, to say the absolute least.
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