Quote Originally Posted by Krr View Post
so, the question is not "how do we force vets to give new players handouts", the question is, "how do we make vets feel the reward of giving new players a chance outweighs the risk in time wasted?" and frankly, i think it's one worth pursuing
No amount of reward that isn't game breaking is going to be worth the risk because the amount of effort of 'putting up' with the first timer in harder fights potentially ranges from minimal to monumental. The game keeps neutering its own skill check gating in the name of easing up of new comers' instant gratification to the point where players can get all the way to t9 without actually knowing their own class (as you said, a df group in t5 can ignore a random player's zero contribution and push him into the t6-t9 zone). It's especially worse when a first time can basically kill other players in the group for their ignorance/inexperience with battle mechanics that are placed in the later phases of battle.