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  1. #13
    Player
    Krr's Avatar
    Join Date
    Sep 2013
    Posts
    741
    Character
    Murah Jhida
    World
    Cactuar
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Gillionaire View Post
    I'm not saying you shouldn't provide a warm, welcoming environment to fresh faces.. But that can't be mandated by the game system.
    Ehh. Every action is a cost->reward structure, so you really can.

    If someone's XP were converted to tomes, would they do fullclears of low level dungeons instead of speedruns? Maybe, if they're interested in more tomes! If I got 100 bonus sol for killing Twintania and it was feasibly possible to carry a newbie through that fight with pugs...hey, that already happens now! But in later content - T9, FCOB - it does the opposite - 100 sol is a pretty good flag that someone you don't personally know is going to crash your party, and not be worth the 'risk' to take along, so to speak. Accordingly, clears are sold and players set a price - in gil - that makes the risk of carrying a newbie "worth it".

    so, the question is not "how do we force vets to give new players handouts", the question is, "how do we make vets feel the reward of giving new players a chance outweighs the risk in time wasted?" and frankly, i think it's one worth pursuing - additional rewards for helpin' aren't going to force insular vets to change their game, but it will encourage more to leave their bubbles and not erect firewalls against level 50 newbies who aren't "dedicated enough" to put up with weird side-eyes from pubbies, which like - yeah, it happens, and it sucks, and it's bad for the game and it's bad for everyone.

    tbqh though, awkward mechanics revolving around votekicks aren't the solution to anything, discounting praetorium cutscene crapfests
    (1)
    Last edited by Krr; 03-30-2015 at 07:54 PM.
    video games are bad