
It's not bad coding, it's intentional.It's not the only skill that suffers from lag. Everything does. It's just the most noticeable with mudras because of the tight timing.
Benediction/hallowed ground suffer from the same bad coding.
Sacred soil suffers from the the same bad coding.
Virus suffers from the same bad coding.
There is a delay with everything in this game.
Animation is everything. Nothing happens until the animation is complete. Simple as that.
http://na.finalfantasyxiv.com/lodestone/character/1556132 ~ Lynia Celeste


This is the dumbest rumour people have been perpetuating since beginning of ARR. It is sloppy coding. SE has never said that the delay on instant abilities is intended. If it is intended:
1. How come benediction/hallowed ground go on cooldown often when your target/yourself ended up dying? If it were intended to have a "delay" then one of two things should happen when you use hallowed ground. A: your survive and hallowed ground is on cooldown or B: you die and hallowed ground is still ready. This whole "I died and hallowed ground is on cooldown" is sloppy coding.
2. There is no "animation" for stepping into sacred soil. It takes a full 1-2 seconds often when you place a sacred soil for the buff to take effect.
3. Same with Stoneskin and Adloquium and Succor. There are instants where you can cast succor, the heal will be overheal, but the shield won't mitigate any of the incoming damage.
The combat in this game is riddled with bad coding. Mudras are just the most noticeable right now.

CDs apply immediately, and the skill waits for the animation to complete, then applies the effect. It's why you see people getting healed for full HP after having died, since the animation was still playing out as the player died. They can tweak this on a per-skill basis though as evidenced by them making HG take around half a second less than it used to before the effect was applied.
Same rules go for the enemies too. It's why you can kill bombs at the tail-end of their self-destruct animation and no one receives damage, or the Mega Flare in T9 not dealing you damage until the animation finishes, even though the damage for the attack was queue'd at the start of it which you see by the LB bar shooting up immediately.
Soil relies on the universal server tic for buff/debuffs before applying.2. There is no "animation" for stepping into sacred soil. It takes a full 1-2 seconds often when you place a sacred soil for the buff to take effect.


Lol, exactly what I'm saying. You've explained how it works, now if you think those are smart coding designs to have in an action based MMORPG where you are punished for split second decisions, we are very much in disagreement. Especially where the standard in the industry is to have fidelity towards making the game seem like you're playing in real time.CDs apply immediately, and the skill waits for the animation to complete, then applies the effect. It's why you see people getting healed for full HP after having died, since the animation was still playing out as the player died.
Soil relies on the universal server tic for buff/debuffs before applying.
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