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  1. #1
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    Dec 2012
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    Quote Originally Posted by Elusana_Celah View Post
    The more time you waste grinding for things such as glamor, the more subscription payments SE has gotten from you since you are still grinding away with their gambling system rather than maxing out everything in their game in a week and moving on to the next MMO.
    True, but it's also true that if you go too far with the grind, players will leave too because the game is no longer satisfying.

    Personally, I no longer feel like doing Ex fights for mounts. DoH and DoL content also no longer interest me because of the grind. And so on and so forth.
    (1)

  2. #2
    Player
    Elusana_Celah's Avatar
    Join Date
    Dec 2014
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    563
    Character
    N'ico Yazawa
    World
    Twintania
    Main Class
    Arcanist Lv 74
    Quote Originally Posted by Gilthas View Post
    True, but it's also true that if you go too far with the grind, players will leave too because the game is no longer satisfying.

    Personally, I no longer feel like doing Ex fights for mounts. DoH and DoL content also no longer interest me because of the grind. And so on and so forth.
    Well SE isn't innovative, they just want to rehash an overused and boring MMO content concept because it works. Unfortunately it works. I'm not a supporter of RNG and RNG has a tendency to make me red in the face from anger and frustration. The coil RNG is the most poorly designed game system I've ever seen in my life.

    >If one person has cleared for the week, the rest of the party is forced to one chest. If 5 people in the party have cleared, there is NO chest.
    >If you try to clear FCoB out of order like you do T12 first, you can't get any loot from T10-T11.
    >Regardless of if you win loot or not, you get thrown into this lockout anyways just for winning the content.
    >It discourages community organized runs and forces you into statics so you can assure that you are getting 2 chests for that week. You could try it in party finder but then you got the RNG of if the players are patient to work through the content and actually good enough to beat it.

    Regardless of the chest lockout, it's still RNG on what drops. You could clear T13 and see the same weapon drop for 5 weeks in a row meaning your static essentially gets NO weapons for 5 weeks straight. Then when all is said and done, congratulations on your loot that's going to be obsolete in 3.0 :3

    Frankly, that is very very poor game design and Yoshi should be ashamed of himself for either thinking of that or approving that into the game. I hope 3.0 does NOT consider a system that retarded or chances are people will get fed up with the game period.
    (6)

  3. #3
    Player
    Zantitrach's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa!
    Posts
    173
    Character
    Zantitrach Aergahrsyn
    World
    Diabolos
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by Elusana_Celah View Post
    The coil RNG is the most poorly designed game system I've ever seen in my life.

    >If one person has cleared for the week, the rest of the party is forced to one chest. If 5 people in the party have cleared, there is NO chest.
    >If you try to clear FCoB out of order like you do T12 first, you can't get any loot from T10-T11.
    >Regardless of if you win loot or not, you get thrown into this lockout anyways just for winning the content.
    >It discourages community organized runs and forces you into statics so you can assure that you are getting 2 chests for that week. You could try it in party finder but then you got the RNG of if the players are patient to work through the content and actually good enough to beat it.
    Can't have done many MMO's have you?

  4. #4
    Player
    Staris's Avatar
    Join Date
    Sep 2013
    Posts
    441
    Character
    Staris Fate
    World
    Ultros
    Main Class
    Astrologian Lv 60
    Quote Originally Posted by Gilthas View Post
    True, but it's also true that if you go too far with the grind, players will leave too because the game is no longer satisfying.

    Personally, I no longer feel like doing Ex fights for mounts. DoH and DoL content also no longer interest me because of the grind. And so on and so forth.
    players leave more often when they get all the loot they want and get bored.
    (1)

  5. #5
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    Dec 2012
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    Quote Originally Posted by Staris View Post
    players leave more often when they get all the loot they want and get bored.
    Sure, but just because you implement a token system, that doesn't mean that everyone suddenly gets everything that they want in a week.

    The problem with pure RNG is that if you're unlucky (like I am with Garuda) and the fight doesn't offer anything of value besides the drop you want (you can get the tomestones faster and safer doing other content, and the feather has an even worse drop rate than the mounts) you're basically just wasting your time. Even if it took 100 Garuda tokens to get the mount, at least I would still be steadily making progress towards my objective when I lost a roll.

    When I finally get the mount (if I can bring myself to even do the fight again) I won't be going "Whoohoo I finally did it!", I'll be going "****ing finally, I don't want to do this ****ing **** ever again".

    People say that RNG helps in getting experienced players to repeat content, however, when you go too far with bad drop rates, you get the opposite effects, with people not bothering with it because it's simply not worth it.
    (8)
    Last edited by Gilthas; 03-29-2015 at 01:47 AM.

  6. #6
    Player
    Iromi's Avatar
    Join Date
    Sep 2012
    Location
    Gridania
    Posts
    2,059
    Character
    Tilla Eversong
    World
    Siren
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Gilthas View Post
    Sure, but just because you implement a token system, that doesn't mean that everyone suddenly gets everything that they want in a week.
    This is true In 1.0, we each got our own chest at the end of the primal fights, or in open world content, we got our own key to open a chest for a chance to get gear. Anyway, we did get tokens too and that certainly did not mean everyone got everything in a week. Even with tokens it took me a good long while to accumulate all of the Ifrit weapons. ^^ The RNG effect was still there, but there was a chance you could get a token drop, and I think it was 10 of them would allow you to go to Rowena to pick a weapon of your choice. You could even pass the token to someone else in your PT if you wanted.
    (0)

  7. #7
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Iromi View Post
    This is true In 1.0, we each got our own chest at the end of the primal fights, or in open world content, we got our own key to open a chest for a chance to get gear. Anyway, we did get tokens too and that certainly did not mean everyone got everything in a week. Even with tokens it took me a good long while to accumulate all of the Ifrit weapons. ^^ The RNG effect was still there, but there was a chance you could get a token drop, and I think it was 10 of them would allow you to go to Rowena to pick a weapon of your choice. You could even pass the token to someone else in your PT if you wanted.
    Token drop was RNG ^^
    Only the tokens from Garuda was 100% drop.
    (0)

  8. #8
    Player
    Yukiko's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Nominsa
    Posts
    2,435
    Character
    Yukihko Kuroshima
    World
    Ragnarok
    Main Class
    Summoner Lv 70
    Quote Originally Posted by Gilthas View Post
    True, but it's also true that if you go too far with the grind, players will leave too because the game is no longer satisfying.

    Personally, I no longer feel like doing Ex fights for mounts. DoH and DoL content also no longer interest me because of the grind. And so on and so forth.
    More players leaving than joining, every secund player i am talking with is saying he/she will leave soon if SE does not change something on the grind.

    Currently with the high patch progress (every 3 months) they are keeping most players. Those players have hope on next patch it will change, but now we have no longer 2.0 and more players are just giving up...

    Some only played because waiting for Type-0 and FFXV. Hell, even loyal players are switching games!
    (0)
    Quote Originally Posted by Blackoutz View Post
    Naja ich hab einfach gemerkt, dass man mit Mut und Freundlichkeit viel weiter kommt und den Menschen eine Freude macht :3
    Weißt du, wenn wir alle an einem Strang hier im Forum ziehen, dann kommen wir einfach so viel weiter und stärken die gesammte Community <3