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  1. #151
    Player
    KisaiTenshi's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    2,775
    Character
    Kisa Kisa
    World
    Excalibur
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Aurelinaus View Post
    Your example seems flawed it purely relys on the tank, if you holys are going to shave off an entire 25 seconds of TTK, the pack will be dealing a whole lot more than 760dps, so for the sake of simplicity lets say that is after mitigation by the tank and falloff. To net you 6 holys you need 18s(15s w/ PoM), that translates to 13680 (11400) minus the 5320 from stun mitigation that's 8360 (6080) damage to the tank in that timeframe.
    It's flawed because Holy only gives 4 seconds of Stun and then is reduced by 50% for each consecutive Holy. So 4+2+1, so you get a maximum of 7 seconds, but the cast time is 3 seconds, so you only benefit from the initial stun.
    (0)

  2. #152
    Player
    Cynfael's Avatar
    Join Date
    Jun 2014
    Posts
    2,164
    Character
    Sacrilege Moonshadow
    World
    Hyperion
    Main Class
    Black Mage Lv 80
    1. CT raids keep coming up, hence the continued commentary.

    2. I can't speak for everyone, but I rarely have FC people with me for anything but Coil.

    3. Yoshi needs to hurry up and throw us another bone so that we can return to discussing AST.
    (2)

  3. #153
    Player
    Cynfael's Avatar
    Join Date
    Jun 2014
    Posts
    2,164
    Character
    Sacrilege Moonshadow
    World
    Hyperion
    Main Class
    Black Mage Lv 80
    Quote Originally Posted by KisaiTenshi View Post
    It's flawed because Holy only gives 4 seconds of Stun and then is reduced by 50% for each consecutive Holy. So 4+2+1, so you get a maximum of 7 seconds, but the cast time is 3 seconds, so you only benefit from the initial stun.
    7 seconds is a very long time.

    Stoneskin and Regen are for safely setting up the initial Holy. Failing that, there's Swiftcast.
    (2)

  4. #154
    Player
    Ghishlain's Avatar
    Join Date
    Oct 2013
    Posts
    2,168
    Character
    Ghishlain Pyrial
    World
    Mateus
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Aurelinaus View Post
    Your example seems flawed it purely relys on the tank, if you holys are going to shave off an entire 25 seconds of TTK, the pack will be dealing a whole lot more than 760dps, so for the sake of simplicity lets say that is after mitigation by the tank and falloff. To net you 6 holys you need 18s(15s w/ PoM), that translates to 13680 (11400) minus the 5320 from stun mitigation that's 8360 (6080) damage to the tank in that timeframe.
    It's flawed in the sense that I've intentionally skewed that scenario where it shows about equivalent HP/MP balance comparing DPS mitigation versus raw healing output and omitted a few more assumptions. For the majority of the time, the HP/MP efficiency should favour outright healing versus DPSing as a healer - though it is kinda hard to beat 0 MP consumed on SCH when Fairy and Lustrate can heal an entire instance.

    Additional, to maintain that kind of damage output in the above scenario from a WHM, you will most likely need a Divine Seal'd Medica II and Regen. This HoTs would partially counter balance the oncoming damage since you would get something in the realm of 700hp/tick with my above scenario, so around 4,200 HP back in the 18 seconds. Then you'd have Benediction to fall back on as well if that was up, so you would build your chain-Holy around that scenario.

    Shaving 25 seconds off total kill time isn't unreasonable, though might be a high end estimate depending on the group tier. For example, here's the final two packs of trash in Keeper of the Lake.

    Total DPS is 1,382.22 over 90 seconds is 124,399.8 damage. If you remove the WHM from the equation, the total DPS is 909.1. To meet the same damage, your group would need about 137 seconds, which is 47 more seconds (23.5 second per pack).

    Overall, healing will net a higher HP/MP efficiency. However, if you're sitting on so much MP anyway, why not go burn some to help the group along? Just know how not to overextend.

    That's the beauty of healing - adapting to the scenarios given to you and building yourself around them.

    Quote Originally Posted by KisaiTenshi View Post
    -Snip-
    Man, if you are CONSTANTLY (which I highly doubt) running into these kinds of healers, I'm glad I'm not on your data cluster.

    Quote Originally Posted by KisaiTenshi View Post
    These are bad healers:
    - The healer that switches to cleric stance and never switches out of it*
    * It's easier for the SCH to pull this off without being a detriment, but a WHM who does it, is playing inefficiently on purpose.
    Agreed after one adds a bit that "the Healer is only DPSing." It's possible to maintain high Cleric's Stance up time at little detriment to the party, but that's both dependent on the skill of the healer and tank.

    Quote Originally Posted by KisaiTenshi View Post
    - The healer that constantly casts healbombs (eg Medica II) and then Holy's**
    ** I've yet to see anyone do this and not immediately attract all the aggro. Any healer that opens with Medica II without there being party-wide damage, is playing poorly on purpose.
    There are a few variables to attest to this. I can personally do this with little repercussion to this with my party or myself and not get any hate as the tanks tend to know "OVERPOWER/FLASH SPAM TO HOLD HATE". Of course if you're doing this for single targets... well, yes, you are terrible.

    Quote Originally Posted by KisaiTenshi View Post
    - The healer that stands around doing nothing, jumping, dancing, or otherwise being obnoxious when there are healable targets.
    Agreed.

    Quote Originally Posted by KisaiTenshi View Post
    By all accounts if a healer has enough time to be a clown, they should be doing something more productive.
    Such as DPSing when no one is immediately in need of healing arts.

    Quote Originally Posted by KisaiTenshi View Post
    From what I'm reading the AST's stances will alternate between something similar to WHM and something similar to SCH, and speculation suggests it will be "healer mode" where the cards will cast spells that work like Cure I/Cure II/Cure III, and "support healer mode" which would be like casting Protect/Shell/Stoneskin/Regen/Medica II and other Heal-over-Time, and perhaps other time-based support magic that hasn't been shown yet. We don't know enough yet, so let's speculate back on what would make the AST preferable to WHM/SCH
    I feel the cards will provide a buff will be independent from the restorative spells. These restorative spells, I feel, should be affected by the stances that Yoshi-P seems to be touting. I expect spells to be similar to Cure, Cure II, Medica, Succor, Adlo, Esuna, and Raise and the buffs to be more unique. It would be interesting if the card buffs themselves would be affected by stance, but I get the feeling they won't. Would like to be proven wrong in this regard, however.
    (1)
    Last edited by Ghishlain; 03-26-2015 at 12:07 PM.

  5. #155
    Player
    Spoekes's Avatar
    Join Date
    Feb 2014
    Posts
    646
    Character
    Spoekes Magica
    World
    Odin
    Main Class
    Scholar Lv 70
    Quote Originally Posted by KisaiTenshi View Post
    Ugh, I'll go over this again but broken records...
    funny that this is coming especially from you.
    Everything you repeated in this answer you wrote like 10 times in 5 different threads and has been derailed with actual facts by many others. I'm gonna leave it by that, go on repeating your tales.

    Quote Originally Posted by KisaiTenshi View Post
    It's flawed because Holy only gives 4 seconds of Stun and then is reduced by 50% for each consecutive Holy. So 4+2+1, so you get a maximum of 7 seconds, but the cast time is 3 seconds, so you only benefit from the initial stun.
    Thats wrong again.
    If you time it right, you benefit of full 7 secs stun, because holy triggers with a delay. Why am I even answering this....
    (4)

  6. #156
    Player
    Aurelinaus's Avatar
    Join Date
    Sep 2014
    Posts
    151
    Character
    Zata'ra Dakwhil
    World
    Jenova
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by KisaiTenshi View Post
    It's flawed because Holy only gives 4 seconds of Stun and then is reduced by 50% for each consecutive Holy. So 4+2+1, so you get a maximum of 7 seconds, but the cast time is 3 seconds, so you only benefit from the initial stun.
    and the 3rd and 4th holys remember there are 6 of them being cast
    (0)

  7. #157
    Player
    TristanBlane's Avatar
    Join Date
    Feb 2015
    Location
    Limsa Lominsa
    Posts
    387
    Character
    Crucius Lapin
    World
    Siren
    Main Class
    Astrologian Lv 70
    Hello everyone!! I'm a bit new to the game but got back into it when Ninja was introduced and I learned about the new heavansward expansion coming out! I am STOKED for astrologian! In real life i'm a tarot cards enthusiast so I am excited to see a class that uses cards and astrological magic. I'm hoping for some cool offensive spells to go along with healing and defense spells. I don't know too much about healing since I've been a Rouge/Ninja since day one but I'm hoping to work on my Arcanist and become a scholar and work on my healing! Very excited DD
    (0)

  8. #158
    Player
    seekified's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    896
    Character
    Karis Angara
    World
    Cerberus
    Main Class
    Dragoon Lv 80
    I would like to see a healing zone-type play from AST - drop a circular healing zone (think Healing Wind from the Tales series) that ticks for 450 potency healing every 3 seconds on everything inside it while you apply adlo-style shielding and buffs to the party. ASTs to me sound like they'd have the predictive/preventive play of SCHs as I think of them as starseers and fortune tellers.
    (1)
    Last edited by seekified; 03-27-2015 at 04:50 PM.

  9. #159
    Player
    Roxas_Andrade's Avatar
    Join Date
    Dec 2014
    Location
    Limsa Lominsa
    Posts
    302
    Character
    Roxas Andrade
    World
    Famfrit
    Main Class
    Astrologian Lv 80
    Quote Originally Posted by seekified View Post
    I would like to see a healing zone-type play from AST - drop a circular healing zone (think Healing Wind from the Tales series) that ticks for 450 potency healing every 3 seconds on everything inside it while you apply adlo-style shielding and buffs to the party. ASTs to me sound like they'd have the predictive/preventive play of SCHs as I think of them as starseers and fortune tellers.
    I'd really like to see this. Whoever enters the zone is healed. In the other stance, whoever enters the zone gets bad status removal. Epic.
    (5)
    Last edited by Roxas_Andrade; 03-28-2015 at 10:28 PM.

  10. #160
    Player
    seekified's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    896
    Character
    Karis Angara
    World
    Cerberus
    Main Class
    Dragoon Lv 80
    Quote Originally Posted by Roxas_Andrade View Post
    I'd really like to see this. Whoever enters the zone is healed. In the other stance, whoever enters the zone gets bad status removal. Epic.
    Exactly, and the animation could be a nice "radiating energy" thing with particle effects flowing upwards. Green for healing, flashing yellow when the dispel effect. Do want!
    (1)

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