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  1. #14
    Player
    Fyce's Avatar
    Join Date
    Oct 2013
    Posts
    1,755
    Character
    Fyce Alvey
    World
    Cerberus
    Main Class
    Summoner Lv 100
    Removing the GC restriction won't resolve all of the issues Frontlines has for good.
    It's just a small fix for occasional "PvP saturday nights" some FC could do, but it won't drive more people in.

    What PvP need is a constant flow of players, mostly soloqueuing, in order to establish a solid PvP playerbase.

    You won't get that simply by removing GC restriction (and destroying all of the lore attached to Carteneau at the same time).

    The problem comes from the amount of time needed to be put into PvP to get anything of value, and that the rewards themselves are quite meh, besides a few set or armor made for glamour.
    It's just like the Tank mount which was added to the game to make people play Tank more. It just didn't work at all, because the reward itself isn't -that- amazing and the process of getting it is way too grindy and boring. Exactly like PvP rewards.

    Just look at the PvP Roulette. There is absolutly zero PvP rewards for doing that Roulette... just a bunch of tomestones. That's super lame, and with the current waiting time, nobody wan't to to it at least once a day.

    GC restriction clearly isn't the core of the problem. It's just the tip of the iceberg that everyone sees because it's obvious.
    Even if you remove it and can now "play with your friends", there will still be nothing but a grind waiting for you. You'll do half a dozen PvP games and then most of you will be done with it, going back to 30+ queues time.
    (2)
    Last edited by Fyce; 03-28-2015 at 03:04 AM.