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  1. #1
    Player
    Fyce's Avatar
    Join Date
    Oct 2013
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    1,755
    Character
    Fyce Alvey
    World
    Cerberus
    Main Class
    Summoner Lv 100
    Removing the GC restriction won't resolve all of the issues Frontlines has for good.
    It's just a small fix for occasional "PvP saturday nights" some FC could do, but it won't drive more people in.

    What PvP need is a constant flow of players, mostly soloqueuing, in order to establish a solid PvP playerbase.

    You won't get that simply by removing GC restriction (and destroying all of the lore attached to Carteneau at the same time).

    The problem comes from the amount of time needed to be put into PvP to get anything of value, and that the rewards themselves are quite meh, besides a few set or armor made for glamour.
    It's just like the Tank mount which was added to the game to make people play Tank more. It just didn't work at all, because the reward itself isn't -that- amazing and the process of getting it is way too grindy and boring. Exactly like PvP rewards.

    Just look at the PvP Roulette. There is absolutly zero PvP rewards for doing that Roulette... just a bunch of tomestones. That's super lame, and with the current waiting time, nobody wan't to to it at least once a day.

    GC restriction clearly isn't the core of the problem. It's just the tip of the iceberg that everyone sees because it's obvious.
    Even if you remove it and can now "play with your friends", there will still be nothing but a grind waiting for you. You'll do half a dozen PvP games and then most of you will be done with it, going back to 30+ queues time.
    (2)
    Last edited by Fyce; 03-28-2015 at 03:04 AM.

  2. #2
    Player
    DoctorPepper's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominza
    Posts
    922
    Character
    Doctor Pepper
    World
    Cactuar
    Main Class
    Samurai Lv 70
    Quote Originally Posted by Fyce View Post
    Removing the GC restriction won't resolve all of the issues Frontlines has for good.
    It's just a small fix for occasional "PvP saturday nights" some FC could do, but it won't drive more people in.

    What PvP need is a constant flow of players, mostly soloqueuing, in order to establish a solid PvP playerbase.
    The problem with GC restrictions is that it inhibits the queue times for solo queues as well though. Say you have 60 flames, 30 maelstrom, and 15 adders queued up. If there was no GC restriction the queue would pop, but because there is a restriction everybody waits and the additional flames who queued last wait even longer. People will eventually withdraw because the queue is taking so long and then you're back to square one.

    I agree that it only fixes part of the problem because there still isn't a lot of incentive in terms of rewards from pvp. Grind hundreds of hours, get some really cool glamour gear (if you happen to even play a job with cool gear, some of it is terrible) and maybe a mount or two.
    (3)
    Last edited by DoctorPepper; 03-28-2015 at 03:09 AM.

  3. #3
    Player
    Fyce's Avatar
    Join Date
    Oct 2013
    Posts
    1,755
    Character
    Fyce Alvey
    World
    Cerberus
    Main Class
    Summoner Lv 100
    Quote Originally Posted by DoctorPepper View Post
    The problem with GC restrictions is that it inhibits the queue times for solo queues as well though. Say you have 60 flames, 30 maelstrom, and 15 adders queued up. If there was no GC restriction the queue would pop, but because there is a restriction everybody waits and the additional flames who queued last wait even longer. People will eventually withdraw because the queue is taking so long and then you're back to square one.
    That's correct and is a bigger problem than "I can't queue with my friends".

    In the end, it all comes down to the number of people queuing and the repartition between GCs.

    If you look at the lasted stats given by SE, all 3 company were fairly well populated, with only the Maelstorm being a bit behind.
    So, even if a situation like the one you described would happen, it would probably be temporary (I mean, I don't see why the members of a certain CG wouldn't be less inclined to PvP than others).

    Again, even if a GC has less player than the others, with a healthy PvP playerbase, this problem would not be as important as it sounds like.

    PvP needs better rewards. Better incentive to be played.
    Just look at The Hunt. It's crappy content, not interesting, not challenging, full of bad behaviors and so on... but people are still doing it. Why? Because the rewards are awesome, which overcomes the badness that is Hunting.

    It's quite simple, really. SE just need to give a reason for people to want to go in PvP frequently beyond of the "PvP itself", and most issues will be solved that way.
    After that, we can then think about getting more maps, more modes and finally getting rid of GC restriction while trying to keep the lore intact.
    (0)