Results -9 to 0 of 18

Threaded View

  1. #9
    Player
    Sadana's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    1,533
    Character
    Valia Rosa
    World
    Balmung
    Main Class
    Thaumaturge Lv 71
    Quote Originally Posted by Airget View Post
    The "We've been able to do everything on one character thus far, don't stop now SE" group doesn't understand that the way crafting is now, it discourages those who only have time to focus on one DOH/DOL
    In my opinion, this makes no sense. You can level them all at once and share gear sets (BiS right now is across all classes). If you have time for crafting at all, you have time for them all. Faster in fact since you can make everything you need yourself. And with your retainers able to get mats for you, it's a cakewalk. ^^;

    Quote Originally Posted by Airget View Post
    A way to consider it is like this. In 1.0 it was possible to change jobs inside dungeons, because of this if you only had one job leveled you were a hindrance to the group because you didn't have the time to offer the means to be as efficient as possible. Because of this of course the ability to change jobs in DF/dungeons was removed because again you would run into a new set of issues if that could occur, tanks queuing just to get in, changing to DD and forcing others to change to a tank etc etc.
    But I've leveled each role, I can go to any dungeon with any party. I'm not stuck in one role. :/

    Quote Originally Posted by Airget View Post
    The specialization is set to make rare items rare and to force players to focus where they want to craft, encourage teamwork and not make the crafting process a one man job. It will also level the playing field and potentially offer the same type of experience as DOW/DOM classes in the essence of those with more time will be able to hit the cap earlier in the week compared to those who don't have as much time. On that same front though, those with time will of course have more time to craft items "pending materials" but their strength in doing so will be equal to those who don't have as much time and in essence it should make things more fair overall.
    I'm sorry, but I don't want to be FORCED to work with others. I don't have the time to wait around for them. :/ I'd rather work together with others because I WANT to.



    Quote Originally Posted by Felis View Post
    how I understand specialized crafts is this:

    1. we can still level up all DoH classes to lv60
    2. all DoH classes get still common recipes from 50 - 60, maybe also one star recipes at 60
    3. You have to choose which DoH class can learn special recipes (2 stars and more)
    Oh snap! I hit my post limit for the day! DD: But but I'm not done talkin! TT_TT

    Anyways...

    I remember reading something from SE about apprenticing to craft guild masters or something (and I'll have to do some post diving to find that >< ). I kind of read it as similar to joining different GCs. You can change after leveling, but you can only use that GC's gear (or in this case, recipes) while in that group.

    But until SE throws us a bone... it's all conjecture. :/
    (0)
    Last edited by Sadana; 03-27-2015 at 05:11 AM.