Results 1 to 10 of 34

Hybrid View

  1. #1
    Player
    Neptune's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,062
    Character
    Neptune Deepsea
    World
    Balmung
    Main Class
    Thaumaturge Lv 80
    Quote Originally Posted by gifthorse View Post
    What is the purpose of an MMO?

    Sometimes I have to ask myself: is a Massively Multiplayer Online game any different from a Single Player game? With the way the games are designed at the moment, I would wager that the developers of said games don't think so. The end products we receive seem to suggest that developers of MMOs approach them in almost a similar way to how they approach single player games.

    Just look at what FFXIV set out to accomplish. Tanaka stated that FFXIV was supposed to bring single player FF players to the world of MMOs. They created a world, lore, and some things to do in said world. And then they opened that world up to us players as a mere afterthought.

    The same is true of WoW, FFXI, everquest. Most MMOs are made with the philosophy of "give players something to do." Generally this is in the form of quests, i suppose.

    But you have to ask yourself if this mentality is really making the most of the MMO genre. With so many players playing together, you would think they would have the potential and capacity to do more than simply digest the quests and bosses/ NMs/ Raids/ Dungeons/ Instances which the developers give them.

    Which brings me to the point of the thread. Players need more power, and developers should change their design philosophy from that of "give players something to do" to instead "give players the tools to make something to do."

    In WoW, FFXI, Everquest, FFXIV even as a next gen MMO, we can't shape the world around us. We are merely passers by, along for the ride. And I think that falls short of the ideal for what an MMO should be.

    So do you think players need more power to change and effect the world? Is there a chance of abuse? Or would you prefer to just do quests and instanced content which the developers give you? Or both?
    Yeah man I COMPLETELY agree with you. Whether or not FFXIV has the balls to take us there, future MMOs will head in this direction. Two promising things come to mind. One, if stats were more potent and we could reallocate them to a point of throwing ourselves off balance, that would be great. Imagine doing 5x damage but having 5x less hp. Playing with others would definitely come into use there. Two, player housing. If they let us craft our own houses, perhaps a bit like Minecraft, and put them wherever we want in the world, that would be grand.
    (1)

  2. #2
    Player
    Join Date
    Mar 2011
    Posts
    1,387
    Quote Originally Posted by Neptune View Post
    Yeah man I COMPLETELY agree with you. Whether or not FFXIV has the balls to take us there, future MMOs will head in this direction. Two promising things come to mind. One, if stats were more potent and we could reallocate them to a point of throwing ourselves off balance, that would be great. Imagine doing 5x damage but having 5x less hp. Playing with others would definitely come into use there. Two, player housing. If they let us craft our own houses, perhaps a bit like Minecraft, and put them wherever we want in the world, that would be grand.
    Yeah, I think that sometimes SE just hates the idea of fun. Do you ever get that impression? For instance, chocobos on a 15 minute timer making you stress about getting to your destination within the alotted time period. Heaven forbid we just enjoy ourselves while riding.

    SE also has a lot of hangups about giving people freedoms. This is why the armory system is so surprising, considering it's somewhat against their usual philosophy of coercing players into doing something one specific way. So maybe SE is making some progress.

    One of the issues will be coding for the implementation of such systems, but the biggest issue will be making SE think they are a good idea.
    (1)