Quote Originally Posted by gifthorse View Post
Of course what I am suggesting is nigh on infeasible in a game already released because this is the kind of philsophy that should be the foundation of a game, not a simple appendage. But there is still room for improvement to FFXIV with the addition of player-driven features.

Allow me to elaborate. I will just explain an example of what I mean.

Territory

By this I mean the ability to own land and build things on said land in the persistent game world. (There's enough copy-pasta terrain to go around so I am sure nobody will call foul on urbanisation of their precious game world).

This may sound like a petty addition, but it can lead to some interesting game features when you consider such things as turf warfare, either with other players or with aggressive NPC factions (beastmen tribes and so on).

The protection and welfare of your communities would become a priority, and your own player-community would be compelled to create your own quests as a demand rose for certain things: "create a wall here or defenses there", "dispatch the encroaching beastmen tribes so that we might remain safe".

Being able to move beyond that into small villages and even cities could lead to a political atmosphere which the players were in control of. Such player-driven content would provide countless sources for drama, mutinies, etc., with more meaningful rewards or consequences than anything the developers could write.
Thank you for the example. Now that I understand what you're saying, I believe I can now more adequately reply.

We are getting housing and the ability build ships as well. This was stated in the previous months, but has been put on hold do to the need of development for the games already lacking mechanics. However, I think these suggestions would suffice to help the development team in what they do decide on for how they structure that kind of content. For instance if you've noticed, each town has another area other than the market wards, each currently un-accessible. During the alpha and beta tests it was suggested that one would be the market wards, and the other would be the area for player housing - once we found out about the idea that is.

Another possible idea is that this could be a spot used for both building houses and the ships. Being that there's really no need for ships in terms of water transportation, the development team has stated they want to find new ways of using airships and chocobos. One of those possibilities could be the development of company airships that you would not only build the ship but also the dock, hence the random airship docks you see all over the continent of Eorzea currently; of course this is speculation, but I feel that it's also somewhat valid in its conceptualization.

If any of this would be the case, it would give you most of what you want.