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  1. #11
    Player
    SirTaint's Avatar
    Join Date
    Oct 2013
    Posts
    1,088
    Character
    Sir Taint
    World
    Behemoth
    Main Class
    Alchemist Lv 50
    Quote Originally Posted by Zaft View Post
    Snip.

    The shield is their special ability. 35% perma blockrate is very nice and is the reason a lot of groups use Swordoath PLDs as MTs in FCoB.

    HG is the best Defensive CD and can cheese major boss attacks allowing healers to DPS or regen mana.

    The chain stunning was very useful for initial Levi farms, it was also useful for Ifrit and in most dungeons. (nothing coil tier that I can think of)

    The silence was useful in T1,T2,T9 along with lessor fights/dungeons.

    DRK will need something potent to compete with PLD for progression content. Otherwise I could see it being PLD/DRK or PLD/WAR then once we are over geared WAR/DRK.
    (1)

  2. #12
    Player
    Rbstr's Avatar
    Join Date
    Aug 2013
    Posts
    512
    Character
    Robin Ster
    World
    Sargatanas
    Main Class
    Marauder Lv 70
    Dreadknights in T5, when it was current, is another example of a place where it was very useful.
    (2)

  3. #13
    Player
    VargasVermillion's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    851
    Character
    Val Vermillion
    World
    Tonberry
    Main Class
    Paladin Lv 80
    When I said useless I meant in most cases. Specific mechanics are an exception, for example storms eye and storms path are always useful for either tank.
    PLD utility is very situational, especially stuns and silence as only a handful of enemies in raids are actually affected by them. They are useful when they are needed but they have to be intended to do so on specific encounters, especially the stuns.
    (0)

  4. #14
    Player Zaft's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    703
    Character
    Leo Strut
    World
    Excalibur
    Main Class
    Gladiator Lv 70
    Quote Originally Posted by SirTaint View Post
    snip
    I have to disagree.

    First, tank damage intake is not a problem in this game, and I don't see that changing in Alexander. It's why tanks wear STR accessories instead of VIT; the damage output gained is far more important than the increased damage intake. Second, while the things you listed are nice, none of them are unique to PLD. WAR can holmgang in place of HG and just have the healer drop a Bene on him at the end. Multiple classes can stun. Multiple classes can silence.

    Second, what makes WAR a permanent fixture in raids is slashing resistance down (which can be replaced by a NIN) and raid damage down by 10% (which CANNOT be replaced, yet). Until another class brings the utility that WAR brings, WAR will not be replaced. On the other hand, PLD can easily be replaced. Their only real raid utility, STR down, effects only auto-attacks and a choice few abilities (since the large majority of attacks are magic based).

    So honestly, if DRK gets any sort of raid utility (magic down, int down, etc), I can easily see PLD being placed aside in serious progression groups. What I'm hoping will happen is PLD will obtain better utility in the expansion, and DRK will gain INT down so that MNKs aren't a necessity for cutting edge raiding.
    (2)

  5. #15
    Player
    aisustrong's Avatar
    Join Date
    Dec 2014
    Location
    limsa
    Posts
    407
    Character
    Aisu Strong
    World
    Ultros
    Main Class
    Marauder Lv 60
    the advantage to pld is that it requires less thought and less foresight to play than war, the mitigation is there all the time, unlike war, you dont have to work for it
    dont buff it, it doesnt need it
    something to combo off of riot would be nice though
    (1)

  6. #16
    Player
    VargasVermillion's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    851
    Character
    Val Vermillion
    World
    Tonberry
    Main Class
    Paladin Lv 80
    Quote Originally Posted by aisustrong View Post
    the advantage to pld is that it requires less thought and less foresight to play than war, the mitigation is there all the time, unlike war, you dont have to work for it
    dont buff it, it doesnt need it
    something to combo off of riot would be nice though
    If anything I think more utility would work better for that kind of design. Take bard for example, it's one of the easier dps roles to use but has a lot of utility to complement that kind of design choice.
    (0)

  7. #17
    Player
    Domira's Avatar
    Join Date
    Feb 2012
    Location
    Ul'dah
    Posts
    272
    Character
    Corvus Lament
    World
    Excalibur
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by VargasVermillion View Post
    Most of the party utility that PLD seemingly offers is useless: blind is useless, shield bash is useless, pacification is useless. Only thing it has is stoneskin (which isn't even one of their skills) and strength down, Cover is ok but would benefit more if it could protect against magic damage as well.

    As for what abilities could be added I'll wait and see what they get in Heavensward first.
    YEP!

    Its sad how most of PLD utility is absolutely useless in a raid environment.
    (0)

  8. #18
    Player
    melflomil's Avatar
    Join Date
    Mar 2014
    Posts
    637
    Character
    Hazel Mimelia
    World
    Gilgamesh
    Main Class
    Archer Lv 70
    Raid utility is indeed bland unless AOE physical attacks is big in a fight. If anything dark knights might get int down
    (0)

  9. #19
    Player
    TouchandFeel's Avatar
    Join Date
    Aug 2013
    Posts
    1,835
    Character
    Vespereaux Vaillantes
    World
    Exodus
    Main Class
    Paladin Lv 91
    My general thoughts on stuff brought up.
    - Agree so much that Cover needs to be both physical and magic damage since end-game is so magic damage heavy.
    - PLD definitely needs a debuff that increases group/raid damage, not big on the blunt damage though as it seems like an odd fit.
    - So much being immune to Blind and Pacification needs to be dialed back a bit.
    - Definitely hoping DRK gets magic/int themed party/raid debuffs to help fill that niche.
    (0)

  10. #20
    Player
    Cabalabob's Avatar
    Join Date
    Sep 2013
    Posts
    1,671
    Character
    Gunsa Cabalabob
    World
    Sargatanas
    Main Class
    Arcanist Lv 90
    My only issue with riot blade being made into a repeatedly used combo is that it would be a TP monster.

    I think that it would actually be more interesting for PLD to get a SPELL that combos with riot blade. Possibly Astra or dia. A light elemental spell that has extremely high potency, like 800 or more, and high MP cost, like 500+ MP, (the high potency is to make up for the fact Paladin has no magic damage and low INT). And make it grant some kind of debuff like lowers opponent's magic resistance by 5%. Making it combo well with itself and with mages. Then make the combo bonus something like, performing it after riot blade makes it AoE, or after riot blade it is half MP cost.

    Or maybe even both these effects, based on what you combo off of, performing it after rage of halone makes it AoE while performing it after riot blade makes it half MP cost.
    (1)
    Last edited by Cabalabob; 03-25-2015 at 04:21 AM.
    Quote Originally Posted by Gilthas View Post
    The anonymity of the internet is what leads people to become jerks online.

    You could make a game where all you did was run through fields of flowers holding hands and you'd still get a guy telling you you're doing it wrong.

    Quote Originally Posted by Mcshiggs View Post
    Everyone knows you skip through fields of flowers holding hands, running noobs need to go back to WoW.

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