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  1. #1
    Player
    Kalandros's Avatar
    Join Date
    Aug 2013
    Location
    Girdania
    Posts
    372
    Character
    Kalandros Shadowsun
    World
    Gilgamesh
    Main Class
    Arcanist Lv 50

    Warrior Parry - yay or nay.

    So there are obviously ongoing discussions about parry but there seems to be nothing definitive.

    I've had a long discussion about it in FC chat and what I gather from the "pro parry" party is that it helps tremendously for healer mana and saving on lustrate emergencies. That its a good enough (13 for 1%) investment stat-wise and that "going full dps stats is only a 20-30dps increase" compared to full parry.

    To which I disagree of course, I think parry is useless and a waste where you could have higher dps and for Warrior, higher IB crits for example. And that parry is so situational that it wont have an impact on healing done in the long run.

    Is parry's "over time mitigation" of any significance in any FCoB fights?
    (1)
    Last edited by Kalandros; 02-22-2015 at 05:11 AM.

  2. #2
    Player
    Sleigh's Avatar
    Join Date
    Sep 2013
    Posts
    1,563
    Character
    Philia Felice
    World
    Gilgamesh
    Main Class
    Thaumaturge Lv 70
    It's not of any significance and should never be valued over Determination, ACC, CHR, or SS. It is not a useless stat but it is not very useful in the context of how healing and incoming damage work in FFXIV.
    (6)

  3. #3
    Player
    SirTaint's Avatar
    Join Date
    Oct 2013
    Posts
    1,088
    Character
    Sir Taint
    World
    Behemoth
    Main Class
    Alchemist Lv 50
    NAY!567890
    (3)

  4. #4
    Player
    SlyRoyale's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    270
    Character
    Cecilia Tyyne
    World
    Sargatanas
    Main Class
    Archer Lv 80
    While parry may be nice, it is ultimately useless as this game requires you to mitigate and heal through big hits. Parry's only effective against frequent, physical attacks, but even then any healer worth their salt won't factor it in as they expect the worst to be ready for when it's the time to heal or shield against damage. If the tank is dying from auto-attacks or a healer is too dependent on parry mitigation, the onus is on them. If parry had more of an impact, like saying boosting the potency of the next auto-attack by double (like a riposte), or made the parried attacker take extra damage for 1-2 GCDs, then it'd be better off than it is now.

    You and Sleigh are on the right side of the argument here, OP. Don't bother with parry. It is a worthless stat that only belongs on any tank build if it ultimately cannot be avoided. Otherwise, stack determination once you reach the accuracy caps, along with strength once you meet the HP thresholds.
    (4)

  5. #5
    Player
    abzoluut's Avatar
    Join Date
    Sep 2013
    Posts
    798
    Character
    Abzoluut Abzoluut
    World
    Odin
    Main Class
    Samurai Lv 70
    Parry is nice when you progress and your ilvl is just enough to handle the encounter.

    Atm it's so easy to get i120/sands for the whole group. I don't ser why parry would be better.

    You should ask the pro parry group to parse a full VIT/Parry WAR vs a full STR (including accessories) WAR. I for one would like to see this VIT hero doing only 20 DPS less.
    (0)

  6. #6
    Player
    Martin_Arcainess's Avatar
    Join Date
    Aug 2013
    Location
    Ul'Dah
    Posts
    1,061
    Character
    Martin Arcainess
    World
    Phoenix
    Main Class
    Dark Knight Lv 90
    people seem to think that it's just auto attacks the parry effects but it's also Physical attacks like Mountain buster, Ravens Beak and Critical Rip. Been in T10 and straight after a Critcal Rip I got auto-attack straight after and my PLD parried it so it saved the healers some panic healing. Sure block has a priory over Parry but just think of the time when block doesn't take effect and parry dose.

    Both Det and Parry scaling are low and don't make that much of a difference either way.

    But on my PLD I've put all my bonus points into STR so I can DPS more and reduce more damage by Blocking and Parry by 2%.

    But for a WAR their mostly used as OT so I'd say Nay for ye parry.

    edit:

    But I'm also thinking head, for things like future Raids where attacks like Naels Bahamut claws might come back into play.
    (1)
    Last edited by Martin_Arcainess; 02-22-2015 at 08:35 AM.

  7. #7
    Player
    SpookyGhost's Avatar
    Join Date
    Sep 2013
    Posts
    3,403
    Character
    Kori Fleming
    World
    Cerberus
    Main Class
    Marauder Lv 80
    Secondary stats that matter for WAR:

    1.) ACC to cap for the content you're on

    2.) SS to whatever you need it to be personally to get the 9hit zerk.

    That's it. Determination scales the best of all the secondary stats, but it's not exactly STR. There's a reason they're called "secondary" stats.

    Stacking Parry would only be a good idea (potentially) if you have consistently large amounts of damage coming at you for a long period of time. Nael's claws don't count because they're predictable and you should be mitigating them.

    That said, you stacking Parry won't make you somehow significantly worse than a Warrior that stacks Det and vice versa. Just take what you can get.
    (4)

  8. #8
    Player
    Hollowed's Avatar
    Join Date
    Feb 2014
    Location
    Gridania
    Posts
    128
    Character
    Mei Tachibana
    World
    Sargatanas
    Main Class
    Conjurer Lv 60
    Nay. DPS build or bust.
    (0)

  9. #9
    Player
    chidarake's Avatar
    Join Date
    Apr 2014
    Posts
    506
    Character
    Chida Rake
    World
    Omega
    Main Class
    Thaumaturge Lv 80
    just to flip the argument a little, on war stacking parry in the future might be worth it if and only if the parry rate gets high enough that it will have a good chance to parry, so above 40-50%,

    if the rate was so good it would help healers who use reactionary healing, which of course isn't how raids are done. those are pre healed more so than not because the healers know that everyone is either actively taking damage or is about to.

    so even with a high chance to parry healers will still have to just heal like it wasn't going to.


    which in a nutshell is why parry will never be favoured until its get above a 70% chance.. which of course would make tanking kinda weird since you could in theory take no damage at all on a run or raid from physical attacks.
    (0)
    Last edited by chidarake; 02-22-2015 at 05:04 PM.

  10. #10
    Player
    Shane_Leonhart's Avatar
    Join Date
    Aug 2013
    Posts
    64
    Character
    Shane Leonhart
    World
    Gilgamesh
    Main Class
    Warrior Lv 60
    Nay. Parry doesn't really do much unless you stack a ton of it, and even then, three reasons I can give is one, it's rng, two, only works on physical attacks, and three, is completely useless if you're not tanking something. After meeting the accuracy cap, stack as much Determination and whatever other stat you like.

    Until there's a skill that gains some kind of bonus or triggers after a parry (think Shield Swipe for PLDs), I just can't find a use for it at this point in time. Maybe okay for dungeon runs when you're mass pulling mobs, but.... that's all I can really come up with for it. It's just not dependable enough to be useful right now.

    And pretty much other points have already been brought up, such as healers assuming you're gonna take a full hit anyway and heal accordingly.
    (1)

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