
As someone with an i130 DRG and a near-i130 MNK, solo MNK isn't very far ahead of solo DRG anymore (using 4-minute dummy tests as a head-to-head, <10dps difference when I adjusted DRG strength down). I'd place the blame on itemization. DRG's is nearly perfect, MNK has the "I need more skill speed... and less skill speed" problem still.
BLM being ahead of DRG doesn't surprise me (it happened to me until around when I got the spear drop, and as the raid got more geared he wasn't able to squeeze as much damage out of adds). BRD being ahead of DRG does, but then, I never quite understood how the hardest-hitting BRDs do it other than in fights where they have a clear uptime advantage.
Your dragoons definitely doing something wrong even if he's lbing. He should be doing more dps than both your blm/bard in every turn based on the numbers you posted.



By every turn you include T13?
You also have to consider the situation isn't going to be as good as most groups when it comes to add phases ... CT combo barely gets to breathe in T10, and T12 that end-time is gonna screw over everyone (put the BLM and BRD in a different clear time in T12 and they'll skyrocket). This is why I wanted to compare groups with similar clear times rather than just "hey I did 600 in my run that lasted 1m longer and I got to multi-DoT and AoE everything" type of run.
T11's about the purest comparison you can get between groups and even that can have a small amount of RNG and a vastly different end time.
I mean one of the groups in my fc did a speed clear and their dragoon dps would be above your bard/blm in every turn I think. Except t13 maybe? I'm not sure. You usually get an increase in dps with faster clear times despite losing the ability to multidot more. Besides, you're not really multidoting anything besides t10 and you're not really aoeing except in t13.
I can actually do a speed run for similar clear times and see the numbers when they lift the lockout.
Like your dragoon should be doing like similar numbers to your ninja or monk adjusted for the -10? dps for the lb. Why is it that your ninja can do a lot more dps under the same conditions yet your dragoon cannot?
Last edited by rickyguo; 03-23-2015 at 06:13 AM.



If you could find out that DRG's numbers, and any amount of extra milking he may have gotten (IE he for some reason DFDs the Blackfires or doesn't have to LB ever or completely AoEs in T13 add phase instead of burning down the Twin clone because YOLO), that'd be quite helpful.
also why would you not doomspike the adds in t13
the twin clone dies so fast anyways that it doesn't matter if you have 8 players and you're hitting 5 targets with doomspike
it's like asking your blm to use their single target



Mainly because the sooner the Twin dies, the less MP WHM has to spend. We just have everyone burn it down and have BLM/SCH AoE to ensure as much MP (and Foe's MP since less Ballad) and CDs are saved for Bahamut. No reason to maximize the raid's DPS as a whole there since it's timed IMO, the most efficient thing you can do is come out of the add phase with as much available to you as possible.

Hate to interrupt your discussion; just wanted to get some opinions.
I'm on my alex stage now and originally may have gone crit/det, but since we're moving into the expansion and chances are the Zeta weapons will more than likely not receive further upgrades, I'm thinking I'd rather build a decent 50-60 leveling weapon. Meaning I'd probably want some accuracy on there.
I was wondering if anyone was doing something similar and what kind of spread they were considering. The idea is to also keep it somewhat cheap since there is no sense in breaking the bank on it now with heavensward adding new relics.
Last edited by HeavensSword; 03-23-2015 at 07:11 AM.
like it dies so fast with 3 dps that I can't imagine that you'd need to do more than 2 doomspikes or something before it dies with 4 dps
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