The problem here it's not only housing, but the whole game as i said. You know enough to understand that it's all about stored data and nothing else, wards don't take much memory, as they are all shared data across servers, you should be able to understand why instancing housing wouldn't solve it, and don't forget we were told where the problem was, it's in 2 of the live letters.
We can't know what kind of machines are they using, or the server structure, but we know it's a memory problem, and if we can't believe the devs... well, who knows.
Even if we weren't told about what the problem was, i can't think in any other explanation, i'm not a game developer, but it's kind of my hobby, including server development, i know what i'm talking about, it's not made up stuff, and i can say for sure that instancing housing we would not solve it.
For sources, you have 2 of the live letters between the XIV and the XVIII, i don't remember which ones, and i think they answered to the instanced housing idea in one of the live letters from the last e3.
Please, stop posting this idea, because it's false, as i said instancing houses is not going to magically create more memory, unless this instanced houses are just presets without stables and gardens, and of course very minimal to no furniture allocation.



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