Quote Originally Posted by Renik View Post
It's not about the system itself, it's about the whole game, this game stores more data than any other, specially the housing system, we have a very large range of options, customization and contents related to housing.

When it comes to housing, it doesn't matter where you place the house as long as you keep the same number of option it will take the same memory, the reason it worked in XI is the same reason most people never cared about it back then, it was very limited and served only as storage, and the game in general saved a lot less data than this one.

There's only one solution, adding more physical memory (HDDs).
I can't say I know exactly what is going on at SE's data centers but computing power and memory has increased several fold over the last decade.

The way I see it, based on what I know about how computers function - as limited as it is - the server only has to store,
  1. item ID
  2. location and orientation of said items

That doesn't take up all that much space. Assuming, conservatively, a 64 bit item ID, 64 bit per axis, we have 3*64 for position, and 3*64 for orientation, for a total of 448 bits = 56 bytes per item. That's a drop in the ocean with GiBs of RAM and TiBs of hard drive space.