Nah you have higher DPS as PLD > Sword Oath than GLD.


Nah you have higher DPS as PLD > Sword Oath than GLD.



This is where the 'Extra Jobs' experiment could really help. Imagine if new jobs were tied to existing classes for purposes of unlocking, etc, but had their own leveling progression. So you get Beserker, but it starts at level 30 and you have to level it up from there. (this is how it should have been for SCH/SMN, imho)There's also the problem that adding new jobs wouldn't give players anything new to do except the quests. You'd suddenly have hundreds or thousands of new, say, Rangers who have absolutely no idea how to use their abilities since they just speed ran the job quests and *presto* level 50 with no work.

I ran into one once while in Stonevigil doing a page for Dragoon. Needless to say I had to swap some abilities and slow dodge/tank all the way through the boss. These are the people who advertise fast leveling for your chars. They hop on the account, grind it to 50 one way or another, spam roulette and get paid. They don't do quests, or anything job related other than getting to cap. They never talk, and use every single cool down/buff at once before running into the boss. They are just geared for the level requirement if needed and are really bad with anything beyond, Thousand Maws. The only up side is if the party lucked out on jobs of everyone else. It'll put to test the healer's overall skill and every ones ability to kite old school and manage hate around a gimp third leg. There will be dying but its better than waiting in DF on dps.
I can see the idea of Classes as a branching tree that grants access to jobs and then advance jobs based on level and combination of classes. But since Jobs currently share the same level and stats as class It defeats the concept especially on Acn> Smn/Sch. At best it's becomes the Red Mage of the game by trying to split Int and Mnd stats between both Healer and Mage jobs.
Last edited by Kotemon; 03-22-2015 at 08:08 AM.


Herein lies the problem, though: If you do that, then why wire the quests to job progression and separate them, which creates more unnecessary work than just making new jobs completely separate?This is where the 'Extra Jobs' experiment could really help. Imagine if new jobs were tied to existing classes for purposes of unlocking, etc, but had their own leveling progression. So you get Beserker, but it starts at level 30 and you have to level it up from there. (this is how it should have been for SCH/SMN, imho)
If you make them separate, you have more range for balancing them and aren't tied to the base class's skills when devising new ones.
They basically DID take your idea, since the new jobs apparently require at least one class (ANY class, though) at 50 to unlock them, and they start from lvl 1 again. The only difference is they have their own equipment and weapon, and aren't tied to any other class' skills, because it's actually easier to take a new set of skills and balance them than it is to take an existing set of skills and create a few new ones that are different enough to distinguish it. Moreover, it lets them give the new jobs their own identity without cribbing off another one, which is kind of important for a new expansion.
Further, it also allows people who may not have that much interest in certain other classes immediate access to the new one without slogging through one them don't like. For example, a LOT of people want to play DRK, but dislike the playstyle of PLD and WAR. Requiring MRD or GLD to unlock it would alienate those players.


I really do wish they'd have just converted the classes to something like jobs to begin with. Change up for example Bard a little to make it more support focused and made Archer into a pure DPS class. Gladiator less tank-like and a bit more DPS focused. Marauder would be closer to AoE DPS and less tank as well. It'd take a lot of reworking as stands of course, like what to do between Thaumaturge and Conjurer who are essentially just weaker variations of their advanced jobs.
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