Screenshots or it didn't happen. Golden rule of the internet.


Screenshots or it didn't happen. Golden rule of the internet.
First screenshot shows 3 commends
Second screenshot shows combat log using cross skills only available to gladiator as we defeated the boss.
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Existence is reasonable, let's make things better.



From what I understand, they're not phasing classes out and will probably revisit them in a future expansion. 3.0's jobs aren't the 'way of the future;' they're just being called 'Extra Jobs.' I'm guessing this is a band-aid while they figure out how to fix the existing class/job armory system.


They'll probably be able to come back to it once the level cap is expanded beyond 60 and classes actually have enough skills to be able to blend into another role.From what I understand, they're not phasing classes out and will probably revisit them in a future expansion. 3.0's jobs aren't the 'way of the future;' they're just being called 'Extra Jobs.' I'm guessing this is a band-aid while they figure out how to fix the existing class/job armory system.
Cuz another problem is viability: In order to make the additional jobs matter, they would need to find a role completely distinct from the other job with its own unique abilities.
A few of them...just kinda don't have anywhere to go. Marauder could theoretically split into Berserker, and Archer could split into Ranger, but then you have the conjurer problem: While MRD and GLD could be segued into a DPS job pretty easily, CNJ has primarily heals as class abilities, limiting their options in a big way.
There's also the problem that adding new jobs wouldn't give players anything new to do except the quests. You'd suddenly have hundreds or thousands of new, say, Rangers who have absolutely no idea how to use their abilities since they just speed ran the job quests and *presto* level 50 with no work.



This is where the 'Extra Jobs' experiment could really help. Imagine if new jobs were tied to existing classes for purposes of unlocking, etc, but had their own leveling progression. So you get Beserker, but it starts at level 30 and you have to level it up from there. (this is how it should have been for SCH/SMN, imho)There's also the problem that adding new jobs wouldn't give players anything new to do except the quests. You'd suddenly have hundreds or thousands of new, say, Rangers who have absolutely no idea how to use their abilities since they just speed ran the job quests and *presto* level 50 with no work.


Herein lies the problem, though: If you do that, then why wire the quests to job progression and separate them, which creates more unnecessary work than just making new jobs completely separate?This is where the 'Extra Jobs' experiment could really help. Imagine if new jobs were tied to existing classes for purposes of unlocking, etc, but had their own leveling progression. So you get Beserker, but it starts at level 30 and you have to level it up from there. (this is how it should have been for SCH/SMN, imho)
If you make them separate, you have more range for balancing them and aren't tied to the base class's skills when devising new ones.
They basically DID take your idea, since the new jobs apparently require at least one class (ANY class, though) at 50 to unlock them, and they start from lvl 1 again. The only difference is they have their own equipment and weapon, and aren't tied to any other class' skills, because it's actually easier to take a new set of skills and balance them than it is to take an existing set of skills and create a few new ones that are different enough to distinguish it. Moreover, it lets them give the new jobs their own identity without cribbing off another one, which is kind of important for a new expansion.
Further, it also allows people who may not have that much interest in certain other classes immediate access to the new one without slogging through one them don't like. For example, a LOT of people want to play DRK, but dislike the playstyle of PLD and WAR. Requiring MRD or GLD to unlock it would alienate those players.

Not having a new player tag doesn't mean they're not a "new" player (if that makes any sense...) I think the tag disappears after 40 hours playtime or something like that, and if you messed around a lot and swapped classes a few times you could probably manage that before you even hit 30. Maybe he did that and just never bothered picking up his job quest, or just couldn't be bothered picking up and levelling the necessary subclass (personally I'm not looking forward to hitting 30 on my gladiator and having to learn how to be a smelly wizard just to continue...)
Duty Finder, Savage Mode.



DFed into T1 and Ultima HM with a level 50 Glad o_O Two diff days, same fella.
In T1, he couldn't hold hate on the spawning ADDs in the ADS fight and wiped a bunch of times. We somehow managed to get through, but then couldn't hold hate at the snakes. we ended up vote abandoning.
In Ultima, had queued with FC mates - one of which was tank. He couldn't grab hate from our FC pali at 3 stacks x.x wipe after wipe... Eventually he did, but I was too busy to notice what out pali did (other than stand there with shield oath off?) to shake off the aggro on himself. I don't think we completed it, though.
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