Quote Originally Posted by TheRogueX View Post
From what I understand, they're not phasing classes out and will probably revisit them in a future expansion. 3.0's jobs aren't the 'way of the future;' they're just being called 'Extra Jobs.' I'm guessing this is a band-aid while they figure out how to fix the existing class/job armory system.
They'll probably be able to come back to it once the level cap is expanded beyond 60 and classes actually have enough skills to be able to blend into another role.
Cuz another problem is viability: In order to make the additional jobs matter, they would need to find a role completely distinct from the other job with its own unique abilities.
A few of them...just kinda don't have anywhere to go. Marauder could theoretically split into Berserker, and Archer could split into Ranger, but then you have the conjurer problem: While MRD and GLD could be segued into a DPS job pretty easily, CNJ has primarily heals as class abilities, limiting their options in a big way.
There's also the problem that adding new jobs wouldn't give players anything new to do except the quests. You'd suddenly have hundreds or thousands of new, say, Rangers who have absolutely no idea how to use their abilities since they just speed ran the job quests and *presto* level 50 with no work.