Quote Originally Posted by Welsper59 View Post
As I stated in that reply, you're referring to something being easier by comparison to the other methods already required to do it.
And again, do not confuse or misinterpret what I say to your own ends. You invited that comparison because, again, you specifically said...

Quote Originally Posted by Welsper59 View Post
Do you really believe people would enjoy the grind more if they knew they would get said item at this exact moment latest?
You specifically asked if we would enjoy the grind more if it was quantifiable instead of random and invited a comparison between the two. The answer will always be quantifiable. Do we enjoy a quantifiable grind? Probably not because light grinding sucked, but it didn't suck near as much as atma or these card grinds. A numeric grind has a definitive end and an RNG grind has no defined end and literally can take forever if the numbers don't go in your favor.

Every RPG requires A random number generator to simulate dice rolling in tabletop RPG gameplay, but an RNG-only loot system is outdated and needs some manner of adjustment to even out the outliers where players run the same content ad nauseam with zero drops and others run it once and get the drop.