As I stated in that reply, you're referring to something being easier by comparison to the other methods already required to do it. The format itself is no more enjoyable with mindless quantifiable content than it is with RNG. Both ways involve you redoing stuff (as is MMORPG expectations), both ways involve you enduring repetition (tome capping/farming, weekly CT/Coil, etc; stuff that is boring but we're used to). Why is that difficult to see? I even provided examples of this lol. My question centered around a sole concept as being an enjoyable process, again, something that I provided examples for and that, I'd think, you'd also agree isn't exactly "enjoyable". Enjoying the process is irrelevant to enjoying the reward. I'm not saying that it needs to ALWAYS exist, but that it serves a purpose, even if just temporary. And that's where feedback comes in. RNG separates people for a specific reason, but that's also why they lighten up on it over time (usually). Again, I'm not arguing that it needs to always be there, just that it has a purpose.
Also, just because a player does something for whatever reason, doesn't mean that it's the intent behind its creation. I could log on solely to just run around without gear, kill mobs without gear, etc. Was that literally intended by the devs for me to do? I would think not lol. I can if I want to though. A player, such as myself, may be playing specifically for one thing... but it doesn't mean that the reason they made it was to keep me here and ONLY here. The Gold Saucer is simply more content for players, as a whole, to take part in. Mind you, as I was implying in that post you quoted, the Gold Saucer was NOT intended to keep you away from the rest of the game. We, as players, don't have to follow that intent, so if we want to make it the reason we sub... so be it... doesn't mean that's what the devs literally intend for me to do though.
You're still not understanding what that reply was stating. You're arguing a topic that had nothing to do with that (of which if we were talking about that, I could agree with on some parts). My original question (which was aimed at someone else talking about F2P games) dealt with the aftermath (where you bought everything you wanted) and your earlier reply about "fun" suggested you were onboard with that derailed topic. Then you spout stuff about how you acquire this gear... you acquire the gear by paying for it in that argument. Don't jump in on an argument/debate without knowing what it's about.
And no, you can't compare genres on expectations of fun. I take that back, you could... but it'd be completely irrelevant. For example, I could say I really enjoy visual novels and hate the fact I'm playing a game that makes me have to actually control a character, since I'd rather read about the battles, so they need to change the way the game is, otherwise...
The reason you can only credibly compare games within a single genre is because of reasons like that. You have to compare what is possible within the limitations of the genre, otherwise, you'd be changing it. You can certainly compare certain aspects of it, but it's extremely limited. For example, you can compare limited resources in a Survival Horror game to something related to limited resources in another genre. That isn't necessarily comparing genres though, since it's not limited to one genre, so much as it is comparing secondary design ideas. Universal ideas that any genre may or may not have (like voiced characters). You can SUGGEST content that makes a different genre what it is, such as scares that a horror game would have, but you can't COMPARE the two.you can bet I will drop XIV for it




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