Quote Originally Posted by Welsper59 View Post
snip
What Kiara has proposed is a very good idea. Read what he posted. Also, I'm not saying they should completely remove the RNG factor out of the game, what I'm saying is that it is not right that 90% of the relevant things in this game are heavily RNG based. Think about it:

1 - Relic quest? Brutal amounts of RNG.
2 - Raiding? Fair amounts of RNG (you know, loot).
3 - Master crafting? Fair amounts of RNG (basically, hasty touch, tricks of the trade and rapid synthesis).
4 - Big Fishing? LoL.
5 - Triple Triad? Random rule, chaos rule and horrendous drop rates from both NPCs and battles.
6 - Vanity items such as ponies? RNG again.
7 - Chocobo racing? A pokemon + laggy mario kart mix. RNG as its finest.
8 - Even freaking gardening has a slight aomunt of RNG involved.

Mining and botany are the only two relevant things of the top of my head that do not involve RNG.