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  1. #11
    Player
    ScarletDawn's Avatar
    Join Date
    Oct 2014
    Location
    Shirogane
    Posts
    383
    Character
    Scarlet Dawn
    World
    Lich
    Main Class
    White Mage Lv 90
    Tbh if they did take the water effect and turn down the shine abit, it would reflect skin more realistically. Atm there is no real reflections in the first image, which skin normally does shine a tiny bit.
    (0)

  2. #12
    Player
    tymora's Avatar
    Join Date
    Mar 2011
    Posts
    1,724
    Character
    Tymora Estrellauta
    World
    Balmung
    Main Class
    Thaumaturge Lv 90
    For skin simulation, we use a technique called subsurface scattering.
    http://en.wikipedia.org/wiki/Subsurface_scattering
    (3)

  3. #13
    Player
    ScarletDawn's Avatar
    Join Date
    Oct 2014
    Location
    Shirogane
    Posts
    383
    Character
    Scarlet Dawn
    World
    Lich
    Main Class
    White Mage Lv 90
    Quote Originally Posted by tymora View Post
    For skin simulation, we use a technique called subsurface scattering.
    http://en.wikipedia.org/wiki/Subsurface_scattering
    Maybe with the DX 11 they will improve the texture mapping to match the new shaders.
    (0)

  4. #14
    Player
    Nutz's Avatar
    Join Date
    Jan 2014
    Posts
    1,140
    Character
    Monkey Nutz
    World
    Behemoth
    Main Class
    Pugilist Lv 60
    Actual subsurface scattering would be a massive resource drain that simply couldn't be done with so many characters on screen. I do agree, however, that skin is a bit too 'dry' and flat in this game. The 'wet' shader is a step in the right direction I suppose, but still not right (for wet or dry). Dry skin should have about as much specularity as the wet shader shows, but with less gloss (the highlights should be almost as strong but more dispersed). Wet should have a bit more specularity and much more gloss (nearly pure white highlights that are very small), ideally aided by an animated normal map of water running down the skin, but that might be reaching too far.
    (1)

  5. #15
    Player
    Lucke's Avatar
    Join Date
    Nov 2012
    Posts
    1,661
    Character
    Lucke Arrayo
    World
    Hyperion
    Main Class
    Gunbreaker Lv 80
    I'd like to see our characters sweat, as disgusting as that sounds. In Coerthas, we know it's cold, not just from with snow everywhere but we can see our characters breath. Compare that to hot regions such as Thanalan and Costa. In Thanalan, during a heatwave, we may see heat rising from the ground, but there's no physical effect on our characters like in Coerthas.

    While in Thanalan and UD, while at rest, we may be sweating a little bit after awhile of being there. AFter fighting for awhile, we may be sweating more heavily than just sitting around UD.
    (0)

  6. #16
    Player
    BreathlessTao's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,357
    Character
    Shuu Naranol
    World
    Omega
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Bluevann View Post
    I wish wet effect actually looked right instead. Hair remains the same, only becomes more lucid. Locks don't glue together, hair gravity isn't affected, no dripping anywhere, no water drops on surfaces (hat brims, etc).... The wet effect in this game feels pretty cheap, only a "let's turn everything into latex" effect on all your character and mount.

    But honestly there are other graphical aspects that should deserve fixes even before that. Such as the sea remaining flat even during thunderstorms, lack of pools on rain, lack of filth in the Tangle where morbols lives and the Castrum dumps its sewer wastes...
    Couldn't agree more, but I do believe this and any other graphical deficiency of this level can safely be traced back to "PS3 limitations" (or heck, even "bandwidth restrictions", for all we know). Meaning it's unlikely to happen until SE drops PS3 support and upgrades its network infrastructure (and forget that we don't live in the 90's anymore). :/


    (Yet another post that had to be edited because it was a staggering 6 characters over the pointless 1k limit.)
    (1)

  7. #17
    Player
    Bishop81's Avatar
    Join Date
    Nov 2014
    Posts
    806
    Character
    Eldon Pierce
    World
    Behemoth
    Main Class
    Summoner Lv 60
    Quote Originally Posted by tymora View Post
    For skin simulation, we use a technique called subsurface scattering.
    http://en.wikipedia.org/wiki/Subsurface_scattering
    This.

    It would further increase processing cost though.

    I believe there are some things in the game that already have SSS like the round hanging lamps in Gridania.
    (0)

  8. #18
    Player
    Darlan_Ashwood's Avatar
    Join Date
    Aug 2012
    Posts
    148
    Character
    Jayo Oreon
    World
    Brynhildr
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Angel_Michelle View Post
    Thank for your reply. About the "oily", I did say "adjust this effect to a appropriate amount", I did not mention that the skin should look like in the second picture. Compared with many of the real photos in direct sunlight you will find that the skin has strong reflection effect, not like in the first picture.
    Super models put oil on their skin tho

    Also, I don't think they are going for an ultra realistic look for this game. But Somewhere in between cartoony and realistic. I personally like it the way it is but that's just me..
    (0)

  9. #19
    Player
    kyuven's Avatar
    Join Date
    Sep 2013
    Location
    Ul'Dah
    Posts
    2,130
    Character
    Chen Kotomi
    World
    Adamantoise
    Main Class
    Archer Lv 90
    Quote Originally Posted by Darlan_Ashwood View Post
    Also, I don't think they are going for an ultra realistic look for this game. But Somewhere in between cartoony and realistic. I personally like it the way it is but that's just me..
    This. You can't draw the line too close to the "edge" or else you get the uncanny valley. Look at other games that go for the "glossy" look and end up having everything look like it's made of plastic.
    (1)

  10. #20
    Player
    Bishop81's Avatar
    Join Date
    Nov 2014
    Posts
    806
    Character
    Eldon Pierce
    World
    Behemoth
    Main Class
    Summoner Lv 60
    Quote Originally Posted by BreathlessTao View Post
    Couldn't agree more, but I do believe this and any other graphical deficiency of this level can safely be traced back to "PS3 limitations" (or heck, even "bandwidth restrictions", for all we know). Meaning it's unlikely to happen until SE drops PS3 support and upgrades its network infrastructure (and forget that we don't live in the 90's anymore). :/
    People really need to stop blaming the PS3 for all of FFXIV graphic deficiencies.

    Firstly, PS3 aren't the only "low spec" machines out there. Low end PCs have to be taken into consideration too.

    Secondly, SSS for realistic skin is very much an "optional" feature - like full reflection for water. SE already allow significant visual differences between PC and PS3 which will only get larger with the release of the DX11 client adding parallax mapping for the ground and tessellation for water.
    (0)

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