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  1. #1
    Player
    tymora's Avatar
    Join Date
    Mar 2011
    Posts
    1,724
    Character
    Tymora Estrellauta
    World
    Balmung
    Main Class
    Thaumaturge Lv 90
    For skin simulation, we use a technique called subsurface scattering.
    http://en.wikipedia.org/wiki/Subsurface_scattering
    (3)

  2. #2
    Player
    ScarletDawn's Avatar
    Join Date
    Oct 2014
    Location
    Shirogane
    Posts
    383
    Character
    Scarlet Dawn
    World
    Lich
    Main Class
    White Mage Lv 90
    Quote Originally Posted by tymora View Post
    For skin simulation, we use a technique called subsurface scattering.
    http://en.wikipedia.org/wiki/Subsurface_scattering
    Maybe with the DX 11 they will improve the texture mapping to match the new shaders.
    (0)

  3. #3
    Player
    Bishop81's Avatar
    Join Date
    Nov 2014
    Posts
    806
    Character
    Eldon Pierce
    World
    Behemoth
    Main Class
    Summoner Lv 60
    Quote Originally Posted by tymora View Post
    For skin simulation, we use a technique called subsurface scattering.
    http://en.wikipedia.org/wiki/Subsurface_scattering
    This.

    It would further increase processing cost though.

    I believe there are some things in the game that already have SSS like the round hanging lamps in Gridania.
    (0)