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  1. #1
    Player
    Nutz's Avatar
    Join Date
    Jan 2014
    Posts
    1,140
    Character
    Monkey Nutz
    World
    Behemoth
    Main Class
    Pugilist Lv 60
    Actual subsurface scattering would be a massive resource drain that simply couldn't be done with so many characters on screen. I do agree, however, that skin is a bit too 'dry' and flat in this game. The 'wet' shader is a step in the right direction I suppose, but still not right (for wet or dry). Dry skin should have about as much specularity as the wet shader shows, but with less gloss (the highlights should be almost as strong but more dispersed). Wet should have a bit more specularity and much more gloss (nearly pure white highlights that are very small), ideally aided by an animated normal map of water running down the skin, but that might be reaching too far.
    (1)

  2. #2
    Player
    Lucke's Avatar
    Join Date
    Nov 2012
    Posts
    1,661
    Character
    Lucke Arrayo
    World
    Hyperion
    Main Class
    Gunbreaker Lv 80
    I'd like to see our characters sweat, as disgusting as that sounds. In Coerthas, we know it's cold, not just from with snow everywhere but we can see our characters breath. Compare that to hot regions such as Thanalan and Costa. In Thanalan, during a heatwave, we may see heat rising from the ground, but there's no physical effect on our characters like in Coerthas.

    While in Thanalan and UD, while at rest, we may be sweating a little bit after awhile of being there. AFter fighting for awhile, we may be sweating more heavily than just sitting around UD.
    (0)

  3. #3
    Player
    Anera's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    277
    Character
    Anera Lyra
    World
    Gungnir
    Main Class
    Gladiator Lv 80
    (1)
    Last edited by Anera; 03-19-2015 at 07:31 PM.

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